Skip to content
This repository has been archived by the owner on Mar 12, 2024. It is now read-only.

A lightweight yet extremely powerful spigot command api

Notifications You must be signed in to change notification settings

ChafficPlugins/spigot-command-api

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

59 Commits
 
 
 
 
 
 
 
 

Repository files navigation

spigot-command-api

This is a Spigot Command API made by me, it's extremely useful & easy to use.

Features

  • Creates usage messages for you
  • Automatically parses parameters
  • Easily register all your commands
  • No need for commands in plugin.yml
  • Makes it easier than ever to create commands
  • Automatic tab completion
  • Tab completion for your custom objects via processors

Parsing

At the moment, this command api will parse the following values for you.
You can also create custom processors which there is an example of at the bottom of this page.

  • Numbers: Integer, Long, Double
  • Players: Player, OfflinePlayer
  • Misc: World, Boolean, Duration, ChatColor, Gamemode

Command Example

This example shows you the basics of using the api

// Package: me.gleeming.plugin
public class MainClass extends JavaPlugin {
    public void onEnable() {
        // You initialize all your commands using 
        // the file path to them like this
        CommandHandler.registerCommands("me.gleeming.plugin.commands", this);
        
        // You can also initialize commands using
        // this method, although the above one will
        // register all your commands at once which
        // is not only faster but also cleaner
        CommandHandler.registerCommands(Commands.class, this);
    }
}

// Package: me.gleeming.plugin.commands
public class Commands {
    // All you have to do now is teleport the player
    // The messages like player not found, usage, player only, etc..
    // are handled automatically without the need to worry
    @Command(names = {"teleport"}, permission = "command.teleport", playerOnly = true)
    public void teleportCommand(Player player, @Param(name = "player") Player target) {
        player.teleport(target);
    }
    
    // Concated = true makes it so the rest of the command is 
    // put together automatically making the usage be
    // Command: /msg <player> <reason..>
    @Command(names = {"message", "msg", "tell"}, playerOnly = true)
    public void messageCommand(Player player, @Param(name = "player") Player target, @Param(name = "message", concated = true) String message) {
        target.sendMessage("Player has messaged you " + message);
    }
    
    // You can also make certain things not required like this
    @Command(names = {"eat"}, permission = "command.eat")
    public void eatCommand(CommandSender sender, @Param(name = "target", required = false)) {
        if(target != null) {
            target.setFoodLevel(20);
        } else {
            sender.setFoodLevel(20);
        }
    }
}

// Package: me.gleeming.faction
public class FactionCommands {
    @Command(names = {"f create", "faction create"}, playerOnly = true)
    public void factionCreateCommand(Player player, @Param(name = "name") String name) {
        // Faction create logic here
    }
    
    // You can also create help messages
    // by catching different commands.
    // In this example, if a command could
    // not be executed and starts with f
    // then this message would be displayed
    @Help(names = {"f", "faction"})
    public void factionHelp(CommandSender sender) {
        // Faction help message here
        // Remember: If no help messages are found, a custom
        // usage message will be automatically generated
    }
}

Custom Processor Example

This example shows you how you can make a custom processor to parse your custom objects or parse more objects that you feel should have processors that don't already.

// Package: me.gleeming.plugin
public class MainClass extends JavaPlugin {
    public void onEnable() {
        // You initialize all your processors
        // in your on enable like this:
        
        // Make sure you do this before registering your commands
        new CustomEnumProcessor();
        
        // You can initialize all the processors in a path using
        CommandHandler.registerProcessors("me.gleeming.plugin.processors", this);
    }
}

// Package: me.gleeming.plugin.objects
public enum CustomEnum {
    BANANA, HAHA;
}

// Package: me.gleeming.plugin.processors
public class CustomEnumProcessor extends Processor<CustomEnum> {
    // This gets the actual value for the command
    public CustomEnum process(CommandSender sender, String supplied) {
        try {
            return CustomEnum.valueOf(supplied);
        } catch(Exception ex) {
            sender.sendMessage(ChatColor.RED + "You have entered an invalid value.");
            return null;
        }
    }
    
    // You can optionally implement tab completions
    public List<String> tabComplete(CommandSender sender, String supplied) {
        return Arrays.stream(CustomEnum.values())
                .map(ce -> ce.name())
                .filter(name -> name.toLowerCase().startsWith(supplied.toLowerCase())
                .collect(Collectors.toList()));
    }
}

About

A lightweight yet extremely powerful spigot command api

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Java 100.0%