Deathcap is a VR horror experience made for the Large Game Project course at BTH 2017. Ride through the abandoned mine and solve the puzzles before it gets to you.
Developed in C++/OpenGL. See the wiki for information about the engine.
- Clone the GitHub repository.
- Run
git submodule update --init
- Use CMake to generate make/project files for Deathcap.
- Build Deathcap.
On Windows:
- Open command line.
- Go to
%appdata%/Deathcap Engine/Hymns
- Type
mklink /J Game <Path to repository folder>/Game
Measuring VRAM requires building with Visual Studio and having the Windows SDK installed. Enable the MeasureVram
option in CMake.
Released under the MIT license.
Deathcap uses several third party libraries with their own licenses:
Library | License |
---|---|
AngelScript | zlib |
assimp | Modified BSD |
Bullet | zlib |
Catch | BSL |
Compressonator | MIT |
Headerize | Public domain |
GLEW | Modified BSD / MIT |
GLFW | zlib / libpng |
GLM | Modified MIT / MIT |
dear imgui | MIT |
ImGuizmo | MIT |
JsonCpp | MIT / Public domain |
miniz | MIT |
OpenVR | BSD |
SimpleIni | MIT |
stb | Public domain |
Steam Audio | STEAM® AUDIO SDK License |