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Deathcap

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Deathcap is a VR horror experience made for the Large Game Project course at BTH 2017. Ride through the abandoned mine and solve the puzzles before it gets to you.

Developed in C++/OpenGL. See the wiki for information about the engine.

Building

  1. Clone the GitHub repository.
  2. Run git submodule update --init
  3. Use CMake to generate make/project files for Deathcap.
  4. Build Deathcap.

Setting up game project

On Windows:

  1. Open command line.
  2. Go to %appdata%/Deathcap Engine/Hymns
  3. Type mklink /J Game <Path to repository folder>/Game

Measuring VRAM

Measuring VRAM requires building with Visual Studio and having the Windows SDK installed. Enable the MeasureVram option in CMake.

License

Released under the MIT license.

Deathcap uses several third party libraries with their own licenses:

Library License
AngelScript zlib
assimp Modified BSD
Bullet zlib
Catch BSL
Compressonator MIT
Headerize Public domain
GLEW Modified BSD / MIT
GLFW zlib / libpng
GLM Modified MIT / MIT
dear imgui MIT
ImGuizmo MIT
JsonCpp MIT / Public domain
miniz MIT
OpenVR BSD
SimpleIni MIT
stb Public domain
Steam Audio STEAM® AUDIO SDK License