- This is an add-on for checking the correctness of file locations.
And distinguish which engine the game uses to develop. - This add-on was developed by CrypticDay using C language.
- It might not be very useful if you use this add-on for non-H games.
(Why don't I just use GCC?)
Because it's cooler! I'm joking because "Clang LLVM" is a new and stable compiler that can take your programs to the next level.
If you don't want to waste time debugging your code.
- install MinGW
- git clone https://github.com/Chanomhub/Check.git
- cd Check/scr/RPGMAKERMV (Linux)
- cd Check\scr\RPGMAKERMV (Windows)
- gcc main.c
- install Clang
- git clone https://github.com/Chanomhub/Check.git
- cd Check/scr/RPGMAKERMV (Linux)
- cd Check\scr\RPGMAKERMV (Windows)
- clang main.c
"Automatic" this will be the default.
[Confirm files name, folders format, files extension]
"Advanced" You must run it manually in case the game cannot be determined using the game development engine.
[Check Hex in file, Decode file, Check Details file]
Type | Automatic | Advanced |
---|---|---|
RPGM | ✔️ | ❌ |
Unity | ❌ | ❌ |
RPG Wolf | ❌ | ❌ |
Godot Engine | ❌ | ❌ |
Ren’Py | ❌ | ❌ |
Unreal Engine | ❌ | ❌ |
Adobe Flash Player | ❌ | ❌ |
Game Maker Studio 2 | ❌ | ❌ |
Pixel Game Maker MV player | ❌ | ❌ |
Default: ripgrep by BurntSushi
Language: Rust
Version: 14.1.0