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Physically Based Renderer Study/Exercise using Vulkan

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What the Hell is this?

Simple Physically Based Renderer Study with Vulkan alt tag alt tag alt tag

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Why?

Cause I felt like it, wanna fite m8?

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How do I build this sh*t?

You need CMake and Git for this.
Clone this repo (don't forget to add submodules as well)

git clone https://github.com/Cheezboiger/pbr-study.git
git submodule update --init --recursive

then call cmake:

cmake path/to/pbr-study

depending on what OS you built this project on, you either run the makefile if you are using linux, or open the .sln file for windows (if you used visual studio).

What about your Vikr Renderer?

Felt like taking a break, wtf bruh? I cain't take a brek?!?!?

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