zCatch is a game server modification for the retro-multiplayergame Teeworlds. It is written for Teeworlds 0.7. If you hit someone, the player is caught and will be spectating you, until you die or win the round. The last player standing will win the game and might earn some score points in the rankings.
Command | default | min | max | Description |
---|---|---|---|---|
sv_weapon_mode | 3 | 0 | 6 | 0: Hammer 1: Gun 2: Shotgun 3: Grenade Launcher 4: Laser Rifle 5: Ninja 6: Everything |
sv_db_type | "" | ""(no ranking), "redis" or "sqlite" | ||
sv_db_sqlite_file | "ranking.db" | Relative path to the sqlite3 database file. | ||
sv_warmup_autostart | 1 | 0 | 1 | Whether warmup should automatically start if there are not enough players to end a round. |
More commands can be found in the example configuration file in the wiki.
Currently there are two build variants:
One is a stable long term release which can be found here: Releases
The second variant are nightly builds that can be found here: Nightlies
For a nightly build you search for the top most operating system that you are looking for with a successful build. Click on it and look for the Artifacts dropdown menu(top right). Click there and download the latest version.
Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. See license.txt for full license text including copyright information.
Please visit https://www.teeworlds.com/ for up-to-date information about the game, including new versions, custom maps and much more.
Originally written by Magnus Auvinen.
This modification has been created by jxsl13.
Please provide the apropriate credits if you want to modify this source code.
gcc >= 8.10 (supporting C++17) / macOS usually ships with the latest clang version.
It might also be necessary to add these two lines to your .bashrc/.zshrc
etc.
export PATH=/usr/local/gcc-8.10/bin:$PATH
export LD_LIBRARY_PATH=/usr/local/gcc-8.10/lib64:$LD_LIBRARY_PATH
# Debian/Ubuntu
sudo apt install build-essential cmake git libfreetype6-dev libsdl2-dev libpnglite-dev libwavpack-dev python3
# Fedora
sudo dnf install @development-tools cmake gcc-c++ git freetype-devel mesa-libGLU-devel pnglite-devel python3 SDL2-devel wavpack-devel
# Arch Linux (doesn't have pnglite in its repositories)
sudo pacman -S --needed base-devel cmake freetype2 git glu python sdl2 wavpack
# macOS
brew install cmake freetype sdl2
git clone https://github.com/jxsl13/zcatch.git
cd zcatch
# Checkout the 0.7.x branch with:
git checkout zCatch-0.7.x
# In order to download all external libraries, execute:
git submodule update --init --recursive
mkdir -p build
cd build
cmake ..
make -j4 zcatch_srv
# depending on the number of CPU cores your computer has
# you can change the -j4 to -j<cpu cores>
If your latest GCC version has been installed in a non-default path,
you can set take that into account by using instead of "cmake .."
something like "cmake .. -DCMAKE_CXX_COMPILER=g++-8.10 -DCMAKE_CC_COMPILER=gcc-8.10"
On subsequent builds, you only have to repeat the make
step.
You can then run the client with ./teeworlds
and the server with
./zcatch_srv
.
The following options can be passed to the cmake ..
command line (between the
cmake
and ..
) in the "Building" step above.
-GNinja
: Use the Ninja build system instead of Make. This automatically
parallizes the build and is generally faster. (Needs sudo apt install ninja-build
on Debian, sudo dnf install ninja-build
on Fedora, and sudo pacman -S --needed ninja
on Arch Linux.)
-DDEV=ON
: Enable debug mode and disable some release mechanics. This leads to
faster builds.
-DCLIENT=OFF
: Disable generation of the client target. Can be useful on
headless servers which don't have graphics libraries like SDL2 installed.
Download and install some version of Microsoft Visual Studio (as of writing, MSVS Community 2017) with the following components:
- Desktop development with C++ (on the main page)
- Python development (on the main page)
- Git for Windows (in Individual Components → Code tools)
Run Visual Studio. Open the Team Explorer (View → Team Explorer, Ctrl+^,
Ctrl+M). Click Clone (in the Team Explorer, Connect → Local Git Repositories).
Enter https://github.com/teeworlds/teeworlds
into the first input box. Wait
for the download to complete (terminals might pop up).
Wait until the CMake configuration is done (watch the Output windows at the bottom).
Select teeworlds.exe
in the Select Startup Item… combobox next to the green
arrow. Wait for the compilation to finish.
For subsequent builds you only have to click the button with the green arrow again.
Download and install MinGW with at least the following components:
- mingw-developer-toolkit-bin
- mingw32-base-bin
- mingw32-gcc-g++-bin
- msys-base-bin
Also install Git (for downloading the source code), Python and CMake.
Open CMake ("CMake (cmake-gui)" in the start menu). Click "Browse Source" (first line) and select the directory with the Teeworlds source code. Next, click "Browse Build" and create a subdirectory for the build (e.g. called "build"). Then click "Configure". Select "MinGW Makefiles" as the generator and click "Finish". Wait a bit (until the progress bar is full). Then click "Generate".
You can now build Teeworlds by executing mingw32-make
in the build directory.