Hexagonal fun and 3D procedural terrain. This is a work-in-progress game, freely inspired by Advance Wars and Fire Emblem series.
Live demo: https://chmood.github.io/hexgame/
- Hexagonal map done right, with the help of HEXLIB (see the source code )
- Rich procedural terrain generation, with noise.js
- Multiple biomes, depending on both elevation and moisture
- Island mode
- A-star pathfinding
- BabylonJS 3D rendering + 2D canvas minimap
- Webpack ES6 modules bundling and building
Massive kudos go to Amit Patel (aka @redblobgames) for his incredibly informative blog redblobgames.com, especially the precious tips on Making maps with noise functions and Hexagonal grids.