A shooter game based on Phaser framework
RPG rogue-like retro shoot'em up
- procedural background terrain
- rich enemy shoot patterns
- rich player shoot patterns (multiple streams, lateral pods, auto-aiming streams, homing missiles)
- better flying enemy spawn patterns
- proportional upgrades
## KNOWN BUGS
- Massive enemy shoot salves (seems capped, by the pool ?)
- endless scroll : seemless loop (offset bug + tileable/infinite terrain generation)
- terrain smoothing : fairly biased (especially on x axis)
Profund greetings to Open Tyrian graphics (sprites, tilemaps). Helped me a lot to prototype fast.