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Weekly Changelog 2024-04-22 to 2024-04-29 (#73369)
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* Weekly Changelog 2024-04-22 to 2024-04-29

* Apply suggestions from code review

---------

Co-authored-by: David Seguin <davidseguin@live.ca>
Co-authored-by: Maleclypse <54345792+Maleclypse@users.noreply.github.com>
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3 people committed May 4, 2024
1 parent fa7e258 commit 19d58b0
Showing 1 changed file with 25 additions and 3 deletions.
28 changes: 25 additions & 3 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -220,6 +220,12 @@ Pictures for House fluff
Added Hub 01 mission signposting LIXA
Crafting Musical Instruments
Additional Achievements
Honk your clown nose!
Add a new LMOE mapgen layout
Eeeeven MOOORE mission context dialogue for Liam (Friends to the End).
Adds a significant amount of extra dialogue and conditionals to Isherwood (Isherwood update part 1, 50% done)
Add a new high danger Yrax construct
Add poultry meat
Adds ASCII Art to 619
Created Map Extra that spawns monsters from the Group_Worm
Adds a lot of mission-specific and chat/small-talk dialogue to Liam (Friends to the End scenario)
Expand Down Expand Up @@ -283,7 +289,9 @@ Can't accidentally select full deconstruction if simple deconstruction is availa
Set priority for containers that have auto whitelisting.
Tile cover is now named concealment, because that's all it actually does.
When opening spellcasting menu, go to favorite spells tab if player has favorited spells
"Can't see" message doesn't close the crafting GUI
AIM: when cannot wear, try to wield
Separate keybinding to select default ammo for RELOAD_AND_SHOOT/RELOAD_ONE weapon



## Mods:
Expand Down Expand Up @@ -412,9 +420,15 @@ XE: Trait to avoid learning dream magick
[MoM] Power maintenance message change
[DinoMod] Iguanodon
[Bombastic Perks] Add more perks
[Xedra Evolved] More paraclesian powers
[MoM] Add `city_sizes` parameter to city buildings
[Sky Island] Add east bunker room upgrades to possible missions
[MoM] Rework Far Hand into the "Move items" power and Force Shove into the "move creatures" power
Tune conveyance spells with scaling modifier
[MoM] Add the Megakinesis telekinetic power
[Sky Island] Add buildable north chamber missions and mapgen
[MoM] Add actual fear effect to Primal Terror telepathic power
Aftershock: Add two crashed shuttle maps
[Bombastic Perks] Add Stormwrought line of playstyle perks
Update conjuration spells with scaling modifier.
[MoM] Add pseudo tool to nether crystal outcroppings, add that tool as a possibility to contemplation recipes
[Bombastic Perks] Yet more perks
[MoM] Add zombie breaker, change MoM zombies to copy-from mon_zombie_base
Expand Down Expand Up @@ -632,6 +646,11 @@ fixing issues where ImGui popup changes size sporadically. Fix issue where keybi
fixes issue where all ImGui windows display wrong when the window scaling is not 1
Fixed issue where new ImGui popup does not obey the default option requested by user
Fixed issue where the keybindings UI doesn't let you press the plus key to add a local keybinding
Fixed frame lag in imgui text inputs
Fridges do not drop 999 kilo of copper when disassembled
Cureall Effect (Panacea) now cures early stages of cold and flu
Fixed arrows disappearing when unwielded
Make pupating zombie explosion quieter
Fixed issue where new ImGui popup does not obey the default option requested by user
Fixed issue where the keybindings UI doesn't let you press the plus key to add a local keybinding
Fix segfault-causing error in _characters_nearby
Expand Down Expand Up @@ -666,6 +685,8 @@ Optimize creature vision checks.
Optimize hot item function to save ~6.7% of game load time
Skip MGOAL_Find_Item if the player is busy.
Avoid wasteful loop in map special road connections
Decrease memory overhead by about 200MB or about 15% by slimming down mapgen data structure.
Faster ascii overmap drawing


## Infrastructure:
Expand Down Expand Up @@ -719,6 +740,7 @@ Rename 'fatigue' to 'sleepiness', mostly on the back end, to avoid confusing dif
EOC proficiency adjustments use normal training route by default
Improve spell checker tokenization and reporting
Deleted the ImGui enable/disable toggle, turns on ImGui globally in CDDA
Use test enumerating item spawns to make assertions about the rate of appearance of different items.


## Build:
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