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Fix monster info printing after merge
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Falconne committed Nov 9, 2013
1 parent 09b0378 commit 6eb2263
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6878,9 +6878,8 @@ void game::print_object_info(int lx, int ly, WINDOW* w_look, const int column, i
{
if (!mouse_hover) {
zombie(dex).draw(w_terrain, lx, ly, true);
zombie(dex).print_info(this, w_look,5,6);
}
line = zombie(dex).print_info(this, w_look, line, column);
line = zombie(dex).print_info(this, w_look, line, 6, column);
handle_multi_item_info(lx, ly, w_look, column, line, mouse_hover);
}
else if (npc_at(lx, ly) != -1)
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