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move has_charges to character.cpp
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KorGgenT committed Oct 19, 2019
1 parent 9de0c87 commit 71de7ae
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Showing 2 changed files with 62 additions and 59 deletions.
62 changes: 62 additions & 0 deletions src/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,9 @@ static const bionic_id bio_armor_head( "bio_armor_head" );
static const bionic_id bio_armor_legs( "bio_armor_legs" );
static const bionic_id bio_armor_torso( "bio_armor_torso" );
static const bionic_id bio_carbon( "bio_carbon" );
static const bionic_id bio_laser( "bio_laser" );
static const bionic_id bio_lighter( "bio_lighter" );
static const bionic_id bio_tools( "bio_tools" );

const efftype_id effect_adrenaline( "adrenaline" );
const efftype_id effect_alarm_clock( "alarm_clock" );
Expand Down Expand Up @@ -5297,3 +5300,62 @@ std::string Character::is_snuggling() const

return "nothing";
}

bool Character::has_item_with_flag( const std::string &flag, bool need_charges ) const
{
return has_item_with( [&flag, &need_charges]( const item & it ) {
if( it.is_tool() && need_charges ) {
return it.has_flag( flag ) && it.type->tool->max_charges ? it.charges > 0 : it.has_flag( flag );
}
return it.has_flag( flag );
} );
}

std::vector<const item *> Character::all_items_with_flag( const std::string &flag ) const
{
return items_with( [&flag]( const item & it ) {
return it.has_flag( flag );
} );
}

bool Character::has_charges( const itype_id &it, int quantity,
const std::function<bool( const item & )> &filter ) const
{
if( it == "fire" || it == "apparatus" ) {
return has_fire( quantity );
}
if( it == "UPS" && is_mounted() &&
mounted_creature.get()->has_flag( MF_RIDEABLE_MECH ) ) {
auto mons = mounted_creature.get();
return quantity <= mons->battery_item->ammo_remaining();
}
return charges_of( it, quantity, filter ) == quantity;
}

bool Character::has_fire( const int quantity ) const
{
// TODO: Replace this with a "tool produces fire" flag.

if( g->m.has_nearby_fire( pos() ) ) {
return true;
} else if( has_item_with_flag( "FIRE" ) ) {
return true;
} else if( has_item_with_flag( "FIRESTARTER" ) ) {
auto firestarters = all_items_with_flag( "FIRESTARTER" );
for( auto &i : firestarters ) {
if( has_charges( i->typeId(), quantity ) ) {
return true;
}
}
} else if( has_active_bionic( bio_tools ) && get_power_level() > quantity * 5_kJ ) {
return true;
} else if( has_bionic( bio_lighter ) && get_power_level() > quantity * 5_kJ ) {
return true;
} else if( has_bionic( bio_laser ) && get_power_level() > quantity * 5_kJ ) {
return true;
} else if( is_npc() ) {
// A hack to make NPCs use their Molotovs
return true;
}
return false;
}
59 changes: 0 additions & 59 deletions src/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6446,34 +6446,6 @@ bool player::use_charges_if_avail( const itype_id &it, int quantity )
return false;
}

bool Character::has_fire( const int quantity ) const
{
// TODO: Replace this with a "tool produces fire" flag.

if( g->m.has_nearby_fire( pos() ) ) {
return true;
} else if( has_item_with_flag( "FIRE" ) ) {
return true;
} else if( has_item_with_flag( "FIRESTARTER" ) ) {
auto firestarters = all_items_with_flag( "FIRESTARTER" );
for( auto &i : firestarters ) {
if( has_charges( i->typeId(), quantity ) ) {
return true;
}
}
} else if( has_active_bionic( bio_tools ) && get_power_level() > quantity * 5_kJ ) {
return true;
} else if( has_bionic( bio_lighter ) && get_power_level() > quantity * 5_kJ ) {
return true;
} else if( has_bionic( bio_laser ) && get_power_level() > quantity * 5_kJ ) {
return true;
} else if( is_npc() ) {
// A hack to make NPCs use their Molotovs
return true;
}
return false;
}

void player::use_fire( const int quantity )
{
//Okay, so checks for nearby fires first,
Expand Down Expand Up @@ -6617,20 +6589,6 @@ int player::amount_worn( const itype_id &id ) const
return amount;
}

bool Character::has_charges( const itype_id &it, int quantity,
const std::function<bool( const item & )> &filter ) const
{
if( it == "fire" || it == "apparatus" ) {
return has_fire( quantity );
}
if( it == "UPS" && is_mounted() &&
mounted_creature.get()->has_flag( MF_RIDEABLE_MECH ) ) {
auto mons = mounted_creature.get();
return quantity <= mons->battery_item->ammo_remaining();
}
return charges_of( it, quantity, filter ) == quantity;
}

int player::leak_level( const std::string &flag ) const
{
int leak_level = 0;
Expand Down Expand Up @@ -10595,13 +10553,6 @@ float player::speed_rating() const
return ret;
}

std::vector<const item *> Character::all_items_with_flag( const std::string &flag ) const
{
return items_with( [&flag]( const item & it ) {
return it.has_flag( flag );
} );
}

item &player::item_with_best_of_quality( const quality_id &qid )
{
int maxq = max_quality( qid );
Expand Down Expand Up @@ -10644,16 +10595,6 @@ bool player::crush_frozen_liquid( item_location loc )
return false;
}

bool Character::has_item_with_flag( const std::string &flag, bool need_charges ) const
{
return has_item_with( [&flag, &need_charges]( const item & it ) {
if( it.is_tool() && need_charges ) {
return it.has_flag( flag ) && it.type->tool->max_charges ? it.charges > 0 : it.has_flag( flag );
}
return it.has_flag( flag );
} );
}

void player::on_mutation_gain( const trait_id &mid )
{
morale->on_mutation_gain( mid );
Expand Down

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