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Further updates evac shelters, adding vandalized and used variants. (#…
…35872) * Add mi-go atmosphere effect * Major evac center update * fix errors caught in play test * minor tweaks * further tweak spawn chances * Adjustments to shelter, add vandalized version to first shelter, change location of basement so stairs align * add bad food vitamin * Update effects.json * Add (currently nonfunctional) bad_food "vitamin" to bars Will cause a buildup of negative morale if these are all you eat. For now it's just a warning I guess, until morale effects json is implemented. * Update protein.json * more vandalism * last vandalism * move terminal into chunks so it can be broken * Create shelter_nested.json * Create graffiti.json * Update graffiti.json * Update shelter.json * expand graffiti options * more shelter graffiti * Update shelter.json * Add 'used' variant to shelters * Add "used" SUS for shelters * adjust used locker SUS appearance rate should be the same as general locker appearance rate * adjust appearance rate of variants, make used the most common * more shelter graffiti
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