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Allow player to select from deduped requirements
Previously, when deduped_requirements_data contained multiple feasible selections of components, the game would always arbitrarily pick the first one, meaning that the player might consume items they had not intended to. Now, instead, offer the choice to the player in this situation. This is done via a uilist dialogue. To trim down the amount rendered in the dialogue, I added a new feature to requirements to format a requirements list while only showing those options which are available (the green ones) and use that here. As a side-effect, the player can now cancel the choice, so all the places calling this function now need to deal with the potential failure to make a choice.
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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