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Spellchecking
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kevingranade committed Feb 17, 2019
1 parent 963f364 commit fd82e21
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Showing 46 changed files with 87 additions and 85 deletions.
2 changes: 1 addition & 1 deletion data/core/tips.json
Expand Up @@ -132,7 +132,7 @@
{
"type": "snippet",
"category": "tip",
"text": [ "Use your map wisely. Prioritize looting places that will get yout what you need." ]
"text": [ "Use your map wisely. Prioritize looting places that will get you what you need." ]
},
{
"type": "snippet",
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2 changes: 1 addition & 1 deletion data/json/items/crossbows.json
Expand Up @@ -193,7 +193,7 @@
"color": "green",
"name": "composite crossbow",
"reload_noise_volume": 4,
"description": "A slightly larger, more powerful crossbow utilising composite material limbs and somewhat more modern design practices.",
"description": "A slightly larger, more powerful crossbow utilizing composite material limbs and somewhat more modern design practices.",
"price": 89000,
"material": [ "steel", "wood", "bone" ],
"flags": [ "STR_RELOAD", "PRIMITIVE_RANGED_WEAPON" ],
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2 changes: 1 addition & 1 deletion data/json/items/gunmod/magazine.json
Expand Up @@ -2,7 +2,7 @@
{
"id": "lwfeed",
"type": "GUNMOD",
"name": "leadworks magazine adapter",
"name": "Leadworks magazine adapter",
"description": "A bootleg adapter for permanently converting a firearm to accept proprietary Leadworks magazines. Guaranteed to void your warranty.",
"weight": 140,
"volume": 1,
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2 changes: 1 addition & 1 deletion data/json/items/gunmod/sights.json
Expand Up @@ -3,7 +3,7 @@
"id": "bow_sight",
"type": "GUNMOD",
"name": "five pin bow sight",
"description": "A set of adjustable optic fibre aiming pins with a bracket to mount on modern bows. Improves accuracy substantially, but takes a bit longer to line up.",
"description": "A set of adjustable optic fiber aiming pins with a bracket to mount on modern bows. Improves accuracy substantially, but takes a bit longer to line up.",
"weight": 120,
"volume": 1,
"integral_volume": 0,
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4 changes: 2 additions & 2 deletions data/json/items/tools.json
Expand Up @@ -8166,7 +8166,7 @@
"type": "TOOL",
"name": "cattle fodder",
"name_plural": "cattle fodder",
"description": "What cattle eat. Mainly made of grass, silages or legumes. It's perfect for ruminants.",
"description": "What cattle eat. Mainly made of grass, silage or legumes. It's perfect for ruminants.",
"weight": 300,
"volume": 1,
"price": 100,
Expand All @@ -8181,7 +8181,7 @@
"type": "TOOL",
"name": "bird food",
"name_plural": "bird food",
"description": "What birds eat. Mainly made of seeds, silages or legumes. It's perfect for small birds.",
"description": "What birds eat. Mainly made of seeds, silage or legumes. It's perfect for small birds.",
"weight": 60,
"volume": 1,
"price": 20,
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2 changes: 1 addition & 1 deletion data/json/mapgen/cemetery_small.json
Expand Up @@ -253,7 +253,7 @@
"place_signs": [
{ "signage": "<family_name> Cemetery", "x": 2, "y": 9 },
{ "signage": "Please respect the cemetery", "x": 2, "y": 14 },
{ "signage": "May <given_name> and thier family rest in peace", "x": 21, "y": 14 },
{ "signage": "May <given_name> and their family rest in peace", "x": 21, "y": 14 },
{ "signage": "Please respect the cemetery", "x": 21, "y": 9 }
]
},
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2 changes: 1 addition & 1 deletion data/json/mapgen/garden_community.json
Expand Up @@ -198,7 +198,7 @@
},
"place_signs": [
{ "signage": "<city> Community Garden, sign up for your own plot!", "x": 1, "y": 2 },
{ "signage": "<city> Community Garden, grow your own vegtable!", "x": 22, "y": 2 }
{ "signage": "<city> Community Garden, grow your own vegetables!", "x": 22, "y": 2 }
]
},
"om_terrain": "communitygarden",
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6 changes: 3 additions & 3 deletions data/json/mapgen/lab/lab_floorplans.json
Expand Up @@ -506,7 +506,7 @@
}
},
{
"//": "autodoc operating theatre",
"//": "autodoc operating theater",
"type": "mapgen",
"method": "json",
"om_terrain": [ "lab_4side" ],
Expand Down Expand Up @@ -562,13 +562,13 @@
},
"computers": {
"6": {
"name": "Operating Theatre Access Control",
"name": "Operating Theater Access Control",
"security": 0,
"options": [ { "name": "EMERGENCY EVAC - OPEN ALL DOORS", "action": "open", "security": 0 } ],
"failures": [ { "action": "damage" }, { "action": "shutdown" } ]
},
"7": {
"name": "Operating Theatre Access Control",
"name": "Operating Theater Access Control",
"security": 2,
"options": [ { "name": "UNLOCK AUTODOC DOOR", "action": "unlock", "security": 6 } ],
"failures": [ { "action": "damage" }, { "action": "shutdown" } ]
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6 changes: 3 additions & 3 deletions data/json/mapgen/lab/lab_floorplans_finale1level.json
@@ -1,6 +1,6 @@
[
{
"//": "autodoc operating theatre",
"//": "autodoc operating theater",
"type": "mapgen",
"method": "json",
"om_terrain": [ "lab_finale_1level" ],
Expand Down Expand Up @@ -60,13 +60,13 @@
},
"computers": {
"6": {
"name": "Operating Theatre Access Control",
"name": "Operating Theater Access Control",
"security": 0,
"options": [ { "name": "EMERGENCY EVAC - OPEN ALL DOORS", "action": "open", "security": 0 } ],
"failures": [ { "action": "damage" }, { "action": "shutdown" } ]
},
"7": {
"name": "Operating Theatre Access Control",
"name": "Operating Theater Access Control",
"security": 2,
"options": [ { "name": "UNLOCK AUTODOC DOOR", "action": "unlock", "security": 6 } ],
"failures": [ { "action": "damage" }, { "action": "shutdown" } ]
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2 changes: 1 addition & 1 deletion data/json/mapgen/lot_empty_residential.json
Expand Up @@ -218,7 +218,7 @@
"_": "t_dirt",
"s": "t_sidewalk"
},
"place_signs": [ { "signage": "Property for sale, call <city> Realestate at 555-8255!", "x": 12, "y": 3 } ]
"place_signs": [ { "signage": "Property for sale, call <city> Real Estate at 555-8255!", "x": 12, "y": 3 } ]
},
"om_terrain": "emptyresidentiallot",
"type": "mapgen",
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2 changes: 1 addition & 1 deletion data/json/mapgen/roadstop.json
Expand Up @@ -105,7 +105,7 @@
"furniture": { "6": "f_table", "7": "f_toilet", "8": "f_trashcan", "9": "f_toilet", "A": "f_sink", "i": "f_sign", "o": "f_crate_c" },
"signs": {
"i": {
"signage": "This was once an information map for the <city> area, but it has long since eroded beyond usefullness. There are small holders for tourist maps attached."
"signage": "This was once an information map for the <city> area, but it has long since eroded beyond usefulness. There are small holders for tourist maps attached."
}
},
"toilets": { "7": { }, "9": { "amount": 500 } },
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2 changes: 1 addition & 1 deletion data/json/mapgen/shooting_range.json
Expand Up @@ -133,7 +133,7 @@
},
"place_signs": [
{ "signage": "<family_name> Family Shooting Range", "x": 10, "y": 4 },
{ "signage": "Open sunrise to sunset, everday besides Sundays", "x": 13, "y": 4 },
{ "signage": "Open sunrise to sunset, everyday besides Sundays", "x": 13, "y": 4 },
{ "signage": "5 YARDS", "x": 1, "y": 14 },
{ "signage": "5 YARDS", "x": 22, "y": 14 },
{ "signage": "10 YARDS", "x": 1, "y": 19 },
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2 changes: 1 addition & 1 deletion data/json/mapgen/trailhead.json
Expand Up @@ -183,7 +183,7 @@
"place_signs": [
{ "snippet": "trailhead", "x": 10, "y": 18 },
{ "signage": "<family_name> Trail", "x": 10, "y": 20 },
{ "signage": "PLEASE No fish cleaning or dishwashing.", "x": 19, "y": 15 }
{ "signage": "PLEASE No fish cleaning or dish washing.", "x": 19, "y": 15 }
]
}
},
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2 changes: 1 addition & 1 deletion data/json/monsters.json
Expand Up @@ -501,7 +501,7 @@
"id": "mon_breather",
"type": "MONSTER",
"name": "breather",
"description": "This is some sort of unearthly pink flesh sac; moist and ridged with veins, it is otherwise without discernable exterior features. Seemingly immobile and defenseless, it sits in place, swelling and collapsing upon itself as it breathes.",
"description": "This is some sort of unearthly pink flesh sac; moist and ridged with veins, it is otherwise without discernible exterior features. Seemingly immobile and defenseless, it sits in place, swelling and collapsing upon itself as it breathes.",
"default_faction": "nether",
"species": [ "NETHER" ],
"volume": "62500 ml",
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4 changes: 2 additions & 2 deletions data/json/monsters/mammal.json
Expand Up @@ -848,7 +848,7 @@
"copy-from": "mon_dog",
"type": "MONSTER",
"name": "dachshund",
"description": "A weiner dog! This awkward looking dog can be a useful watch dog, plus it looks adorable as it bumbles around. Its tiny size also makes it hard to shoot (you monster.)",
"description": "A wiener dog! This awkward looking dog can be a useful watch dog, plus it looks adorable as it bumbles around. Its tiny size also makes it hard to shoot (you monster.)",
"hp": 10,
"weight": 10000,
"speed": 135,
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"type": "MONSTER",
"name": "lamb",
"name_plural": "lambs",
"description": "A timid, hooved grazing mammal, and one of the first animals ever domesticated, its body is covered in a thick layer of wool, and the males have long, spiralling horns.",
"description": "A timid, hooved grazing mammal, and one of the first animals ever domesticated, its body is covered in a thick layer of wool, and the males have long, spiraling horns.",
"default_faction": "herbivore",
"categories": [ "WILDLIFE" ],
"species": [ "MAMMAL" ],
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2 changes: 1 addition & 1 deletion data/json/music.json
Expand Up @@ -5,7 +5,7 @@
"text": [
"popular ",
"top-forty ",
"coorporate ",
"corporate ",
"commercial ",
"alternative ",
"college ",
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4 changes: 2 additions & 2 deletions data/json/mutations.json
Expand Up @@ -3941,7 +3941,7 @@
"points" : -2,
"visibility" : 4,
"ugliness" : 4,
"description" : "You're minorly deformed. Some people will react badly to your appearance.",
"description" : "You're slightly deformed. Some people will react badly to your appearance.",
"cancels" : ["PRETTY", "BEAUTIFUL", "BEAUTIFUL2", "BEAUTIFUL3"],
"prereqs" : ["UGLY"],
"changes_to" : ["DEFORMED2"],
Expand Down Expand Up @@ -5428,7 +5428,7 @@
"id" : "AMPHIBIAN",
"name" : "Amphibious",
"points" : 5,
"description" : "You're as comfortable in water as on land, and your body has adapated around that fact. Your base swimming speed is greatly increased, and weight will hinder you much less while swimming.",
"description" : "You're as comfortable in water as on land, and your body has adapted around that fact. Your base swimming speed is greatly increased, and weight will hinder you much less while swimming.",
"category" : ["FISH"],
"threshreq" : ["THRESH_FISH"],
"purifiable": false
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2 changes: 1 addition & 1 deletion data/json/npcs/Backgrounds/evacuee_1.json
Expand Up @@ -42,7 +42,7 @@
{
"id": "BGSS_EVACUEE_1_STORY3",
"type": "talk_topic",
"dynamic_line": "Not exactly. After a while, I got brave. I started venturing towards the outskirts of town, picking off zombies here and there. I learned about travelling in at night to avoid all but those <swear> shadow-zombies, and that got me pretty far. Eventually I cleared out a cozy little nook for myself and started really feeling comfortable. I guess I got a bit complacent.",
"dynamic_line": "Not exactly. After a while, I got brave. I started venturing towards the outskirts of town, picking off zombies here and there. I learned about traveling in at night to avoid all but those <swear> shadow-zombies, and that got me pretty far. Eventually I cleared out a cozy little nook for myself and started really feeling comfortable. I guess I got a bit complacent.",
"responses": [
{ "text": "Complacent?", "topic": "BGSS_EVACUEE_1_STORY4" },
{ "text": "<done_conversation_section>", "topic": "TALK_FRIEND" },
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2 changes: 1 addition & 1 deletion data/json/npcs/Backgrounds/hospital_2.json
Expand Up @@ -97,7 +97,7 @@
{
"id": "BGSS_HOSPITAL_2_ROOF",
"type": "talk_topic",
"dynamic_line": "My hospital was the tallest building in town, so I saw quite a bit. The military set up blockades on the roads coming in and out of the town, and there was quite a lightshow going on out there when I started up. I think it was mostly automated turrets and robots, I didn't hear much shouting. I saw a few cars and trucks try to run the barricade and get blown to high hell. There were swarms of <zombies> in the streets, travelling in packs towards sounds and noises. I watched them rip a few running cars to shreds, including the people inside who were trying to get away. You know. The usual stuff. I was pretty numb by that point.",
"dynamic_line": "My hospital was the tallest building in town, so I saw quite a bit. The military set up blockades on the roads coming in and out of the town, and there was quite a lightshow going on out there when I started up. I think it was mostly automated turrets and robots, I didn't hear much shouting. I saw a few cars and trucks try to run the barricade and get blown to high hell. There were swarms of <zombies> in the streets, traveling in packs towards sounds and noises. I watched them rip a few running cars to shreds, including the people inside who were trying to get away. You know. The usual stuff. I was pretty numb by that point.",
"responses": [
{ "text": "How did you get down?", "topic": "BGSS_HOSPITAL_2_STORY4" },
{ "text": "<done_conversation_section>", "topic": "TALK_FRIEND" },
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2 changes: 1 addition & 1 deletion data/json/npcs/Backgrounds/religious_1.json
Expand Up @@ -29,7 +29,7 @@
"type": "effect_type",
"id": "player_rude_BGSS_RELIGIOUS_1_FAITH1",
"//": "Defined here in the conversation section because this should be the only time this very specific effect is referenced.",
"name": [ "Religious Offence" ],
"name": [ "Religious Offense" ],
"desc": [ "AI tag used when you offended an NPC with a specific conversation option. This is a bug if you have it." ]
},
{
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2 changes: 1 addition & 1 deletion data/json/npcs/epilogues.json
Expand Up @@ -280,7 +280,7 @@
"type" : "epilogue",
"group" : "female",
"id" : "npc_female_21",
"text" : " Worked hard following your death to build her own band of survivors. Thanks to the skills she had acquired, she was able to turn a hefty profit looting abandoned towns. After a series of heated contract disputes with her followers she found herself locked in her own car as a pair of molotovs were thrown through the windows. Her last desire was that she could have taken the bastards out with her."
"text" : " Worked hard following your death to build her own band of survivors. Thanks to the skills she had acquired, she was able to turn a hefty profit looting abandoned towns. After a series of heated contract disputes with her followers she found herself locked in her own car as a pair of Molotovs were thrown through the windows. Her last desire was that she could have taken the bastards out with her."
},
{
"type" : "epilogue",
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6 changes: 3 additions & 3 deletions data/json/npcs/refugee_center/NPC_Jenny_Forcette.json
Expand Up @@ -157,7 +157,7 @@
{
"type": "talk_topic",
"id": "TALK_REFUGEE_JENNY_Project1_early",
"dynamic_line": "I recently came into possession of this mold for making high-calibre air rifle bullets. I'm kinda working on a design that would use them to protect the base. Got a long way to go, though.",
"dynamic_line": "I recently came into possession of this mold for making high-caliber air rifle bullets. I'm kinda working on a design that would use them to protect the base. Got a long way to go, though.",
"responses": [
{ "text": "What are you planning?", "topic": "TALK_REFUGEE_JENNY_Project2_early" },
{ "text": "What's it like living here?", "topic": "TALK_REFUGEE_JENNY_Personal1_early" },
Expand All @@ -168,7 +168,7 @@
{
"type": "talk_topic",
"id": "TALK_REFUGEE_JENNY_Project2_early",
"dynamic_line": "Well, these things are a standard .30 calibre. They should be compatible with any similar rifle barrel. It would be pretty easy to repurpose some rifle parts into large air weapons that we could use without relying on gunpowder, and without so much noise. I'm still drawing up an actual design though, I have a bunch of features I want. Ask me again in a couple weeks and I'll give you some more info.",
"dynamic_line": "Well, these things are a standard .30 caliber. They should be compatible with any similar rifle barrel. It would be pretty easy to repurpose some rifle parts into large air weapons that we could use without relying on gunpowder, and without so much noise. I'm still drawing up an actual design though, I have a bunch of features I want. Ask me again in a couple weeks and I'll give you some more info.",
"responses": [
{ "text": "What's it like living here?", "topic": "TALK_REFUGEE_JENNY_Personal1_early" },
{ "text": "Can you tell me anything about the other refugees here?", "topic": "TALK_REFUGEE_JENNY_Refugees1" },
Expand All @@ -188,7 +188,7 @@
{
"type": "talk_topic",
"id": "TALK_REFUGEE_JENNY_Project1_developed",
"dynamic_line": "About a month ago, I got a mold for making high-calibre air rifle bullets. I've been designing some turrets that would use a central air system to power pneumatic rifle turrets around the center. It's a lot easier than trying to make gunpowder!",
"dynamic_line": "About a month ago, I got a mold for making high-caliber air rifle bullets. I've been designing some turrets that would use a central air system to power pneumatic rifle turrets around the center. It's a lot easier than trying to make gunpowder!",
"responses": [
{ "text": "Tell me more about those turrets.", "topic": "TALK_REFUGEE_JENNY_Project2_developed" },
{
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4 changes: 2 additions & 2 deletions data/json/professions.json
Expand Up @@ -1668,7 +1668,7 @@
"type": "profession",
"ident": "firefighter",
"name": "Firefighter",
"description": "As a first responder you were direct witness to the gutwrenching horrors of the apocalypse. Separated from most of your equipment and your unit while on call, you were forced to fight your way to safety with little more than your trusty iron and bunker gear to protect you.",
"description": "As a first responder you were direct witness to the gut-wrenching horrors of the apocalypse. Separated from most of your equipment and your unit while on call, you were forced to fight your way to safety with little more than your trusty iron and bunker gear to protect you.",
"points": 2,
"skills": [ { "level": 2, "name": "melee" }, { "level": 1, "name": "firstaid" }, { "level": 1, "name": "swimming" } ],
"items": {
Expand Down Expand Up @@ -3019,7 +3019,7 @@
"type": "profession",
"ident": "bio_medic",
"name": "Bionic Surgeon",
"description": "As one of the top surgeons in the country, you were chosen for an augmentation program to expand the medical field. With your expertise and augmentations, you can perform precise surgery with little assitance.",
"description": "As one of the top surgeons in the country, you were chosen for an augmentation program to expand the medical field. With your expertise and augmentations, you can perform precise surgery with little assistance.",
"points": 6,
"CBMs": [ "bio_surgical_razor", "bio_flashlight", "bio_batteries", "bio_power_storage_mkII" ],
"skills": [ { "level": 8, "name": "firstaid" } ],
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2 changes: 1 addition & 1 deletion data/json/scenarios/scenarios.json
Expand Up @@ -397,7 +397,7 @@
"type": "scenario",
"ident": "cyberpunk",
"name": "High Tech, Low Life",
"description": "Before the world ended, bionics were reserved for the rich and the famous. You might not have been either, but you wanted in. Hidden offices sequestered away in basements, anesthesic smuggled out of hospitals, and desperate people with little to lose got you what you wanted. If you went too deep, however, your augmentation may have come at a price...",
"description": "Before the world ended, bionics were reserved for the rich and the famous. You might not have been either, but you wanted in. Hidden offices sequestered away in basements, anesthetic smuggled out of hospitals, and desperate people with little to lose got you what you wanted. If you went too deep, however, your augmentation may have come at a price...",
"flags": [ "CITY_START", "LONE_START" ],
"points": 2,
"start_name": "Shady Basement",
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2 changes: 1 addition & 1 deletion data/json/terrain.json
Expand Up @@ -7021,7 +7021,7 @@
"type": "terrain",
"id": "t_water_pump",
"name": "water pump",
"description": "Deep well collecting ground water. Installed water pump allowes to draw water from it.",
"description": "Deep well collecting ground water. Installed water pump allows to draw water from it.",
"symbol": "&",
"color": "light_gray",
"move_cost": 6,
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