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npc, sound: pass sound information to NPCs
call process_sound_markers() on all NPCs within MAP_VIEW_DISTANCE of the player, and have them call a new npc::handle_sound() function for each sound marker, and then bail before actually placing the sound markers which remains a player only function. npc::handle_sound() ignores speech (for not) and sounds from locations that the NPC can see. If the NPC currently has a low assessment of danger and hears combat noises or movement, they will complain to the player.
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