New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
BlazeMod turrets citing non-existent build items. #12340
Comments
Blazemod in mainline is outdated. |
Hmm. I'd tried to find the mod in the forum, I was hoping Blazemod would have a topic to post this in. EDIT: Doh. Found it. I derped because I wasn't paying attention. >w> EDIT 2: Only link I've been able to find in that thread is to an apparently older version of the mod on Mediafire, before the PRing. |
Blazemod is rife with oddities and errors, and it only seems to get worse with time. It really needs to either get up-to-date or GTFO. |
The only oddities I've discovered so far are missing items, not THAT much of a clusterfuck. >.o |
There's also the whole issue where enabling it turns rocks into ammunition, and the bit where it raises the difficulty of installing a battery storage case to something like 50. |
Ah, that is weird. The rock thing I assume is for using random junk in one of the turrets, right? Also, my mod turns javelins into ammo too, so... >_> |
I'm in favor of migrating most (if not all) of your mod's content into the mainline anyway, but that's neither here nor there. |
Ah, neat. owo In any case, battery case issue would be a simple change. As for the turrets I'm not sure if they're non-existent or simply misnamed. The rocks though...no idea what all changing them to ammunition breaks. O.o |
At one point it made them flammable, though I think we have that nailed by now. |
Ah, that makes sense. Hopefully javelins are no more flammable than the norm? |
Javelins were flammable already, because they're wooden. New burning code doesn't have any hardcoded ammo references, only some hardcoded materials (I'll remove that later). |
This is the best one yet. |
That is what happens when you crit-fail at boiling water, I guess. o3o |
So, i'd like to point out that many of these issues were fixed, as they were bugs, eg the battery case, i'm using the updated version and am not experiencing any oddities. and i've been testing fairly extensively with regular play. |
Hmm. Where are you getting this updated version? Is it a recent PR, or something else? |
http://www.mediafire.com/download/dpcc5k4xabkkm1i/blazemod.zip, or if you'd like the forum page;http://smf.cataclysmdda.com/index.php?topic=8060.0 |
Are you sure? I tested the version listed on the first post, it is an older version with less parts. |
If you open up the rar file, you'll notice one of the files was last updated may 2, i'm fairly certain this is the latest version. Unless there was a rollback of features? |
Huh, that's odd. Blaze might've removed some things then. O.o |
Well, at the very least, i've had no more missing item errors, no case req 50 on cases, on the updated version, the one in mainline is fraught with bugs sadly. i would've made a post on his forum page, but i saw you already did. |
The updated version appears to be missing all the turrets that caused this issue, though. |
The current version of the mod (newest file in the zip archive is from 2015-05-03 22:13) does not have the turrets in question (and therefor no problem with missing items). It looks as if the file with those vehicle parts should have been removed with the previous update (which removed the item types) because that file is not in the current version of the mod. However, updating to this version will be problematic for saves that contain the removed vehicle parts. That problem was already introduced by the previous update as it removed the base items of those vehicles parts (items which might have still existed in a save). Either remove the vehicle parts completely (as it was apparently intended by the creator of the mod) and live with the save incompatibility. |
Ah, so that is current? I see. Anyone planning to fix this for the mainline mod? |
Could you add dummy versions of the items required temporarily, then actually update the mod in mainline when another pr breaks save compatibility? As it stands, i'm perfectly fine with just breaking save compatibility. |
If anything I'd like to see whether Blaze is either able to take action, or give someone permission to implement a change for him. Though if IRL things are hindering this, it's understandable. |
@chaosvolt this should be fixed now, correct? If they happen to be, this can be closed. :-) |
Doh. Right, since I PR'd Blaze's fix for it. Forgot about this thread actually. owo |
All good! |
Several of the turrets in the Vehicle Additions Pack cite items that do not exist, resulting in errors on the install screen.
This occurs the first time any such selection is highlighted, after which it demands an undefined item without further trouble, applying the same fix to any parts demanding the same non-existent item.
All vehicle parts I can find that have this bug:
The text was updated successfully, but these errors were encountered: