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When the map font size differs from the interface font size, the screen does not refresh properly. This manifests itself after closing a UI window, and is almost unplayable as a result. I encountered the bug myself, and it is confirmed by Beanzy in this forum thread.
The issue does not occur when using the same font height & font width settings as your map_fontwidth and map_fontheight.
Here is what is inside my fonts.json file: { "fontblending" : false, "fontwidth" : 8, "fontheight" : 16, "fontsize" : 16, "typeface" : "Terminus", "map_fontwidth" : 16, "map_fontheight" : 16, "map_fontsize" : 16, "map_typeface" : "whitrabt", "overmap_fontwidth" : 16, "overmap_fontheight" : 16, "overmap_fontsize" : 16, "overmap_typeface" : "Terminus" }
The only workaround I have come up with so far is to open and close the map, which forces a complete screen redraw.
Reproduction Steps:
Open the inventory
Select an item
Press Escape twice to get back to the map
Examine any tile
Game Options
Display: Tested on all three display modes
Use Tiles: False
Software Rendering: Tested on both modes
Details
Build: Tiles 0.C-4624 (pre-compiled binary on 4/2/2016)
Platform: Windows 7 x64
Screenshot:
The text was updated successfully, but these errors were encountered:
When the map font size differs from the interface font size, the screen does not refresh properly. This manifests itself after closing a UI window, and is almost unplayable as a result. I encountered the bug myself, and it is confirmed by Beanzy in this forum thread.
The issue does not occur when using the same font height & font width settings as your map_fontwidth and map_fontheight.
Here is what is inside my fonts.json file:
{ "fontblending" : false, "fontwidth" : 8, "fontheight" : 16, "fontsize" : 16, "typeface" : "Terminus", "map_fontwidth" : 16, "map_fontheight" : 16, "map_fontsize" : 16, "map_typeface" : "whitrabt", "overmap_fontwidth" : 16, "overmap_fontheight" : 16, "overmap_fontsize" : 16, "overmap_typeface" : "Terminus" }
The only workaround I have come up with so far is to open and close the map, which forces a complete screen redraw.
Reproduction Steps:
Game Options
Display: Tested on all three display modes
Use Tiles: False
Software Rendering: Tested on both modes
Details
Build: Tiles 0.C-4624 (pre-compiled binary on 4/2/2016)
Platform: Windows 7 x64
Screenshot:
The text was updated successfully, but these errors were encountered: