The Movespeed option for monsters is implemented as a global speed bonus. #26089
Labels
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Game: Mechanics Change
Code that changes how major features work
Monsters
Monsters both friendly and unfriendly.
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Problem:
I was creating a world with zombies at 200% movespeed, trying to simulate zombies that are always at run speed. I started noticing some problems once they got into melee. They would get multiple attacks per move, sometimes instantly crippling my new characters. I tested at 1000% speed and sure enough zombies were getting 8 or more attacks per turn.
For comparisons' sake the same character with a zombie at 100% speed.
I haven't tried other enemies like Turrets but I can imagine them running through their entire ammo reserves in a single turn.
Solution:
The option should clearly state it is a bonus to all actions enemies can take. Or it should ONLY be to moving. A global speed option could be added alongside movespeed to let people have fast attacking zombies as well.
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