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The Movespeed option for monsters is implemented as a global speed bonus. #26089

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Xion350 opened this issue Oct 6, 2018 · 4 comments
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Character / World Generation Issues and enhancements concerning stages of creating a character or a world Game: Mechanics Change Code that changes how major features work Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Xion350
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Xion350 commented Oct 6, 2018

Problem:

I was creating a world with zombies at 200% movespeed, trying to simulate zombies that are always at run speed. I started noticing some problems once they got into melee. They would get multiple attacks per move, sometimes instantly crippling my new characters. I tested at 1000% speed and sure enough zombies were getting 8 or more attacks per turn.

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For comparisons' sake the same character with a zombie at 100% speed.

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I haven't tried other enemies like Turrets but I can imagine them running through their entire ammo reserves in a single turn.

Solution:

The option should clearly state it is a bonus to all actions enemies can take. Or it should ONLY be to moving. A global speed option could be added alongside movespeed to let people have fast attacking zombies as well.

@Lorith
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Lorith commented Oct 6, 2018

The fun part: This also includes things like blobs and fungaloids reproducing. They will reproduce so rapidly you can't keep up with killing them with automatic weapons or car-fu. When I tested it even explosives couldn't outpace the reproduction at the higher speeds.

@ituluwituluwzev ituluwituluwzev added the Monsters Monsters both friendly and unfriendly. label Oct 6, 2018
@Leland Leland added Game: Mechanics Change Code that changes how major features work <Suggestion / Discussion> Talk it out before implementing Character / World Generation Issues and enhancements concerning stages of creating a character or a world labels Oct 9, 2018
@BevapDin
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The option should clearly state it is a bonus to all actions enemies can take. Or it should ONLY be to moving. A global speed option could be added alongside movespeed to let people have fast attacking zombies as well.

This is consistent: the player character speed is also labeled "speed" (which is the amount of action points a creature (monster/character) gets each turn). There is even a separate entry for the movement cost (moving around) in the player information screen.

Through the description of the option should be changed as it currently mixes movement and general speed:
name: "Monster speed"
description: "Determines the movement rate of monsters. A higher value increases monster speed and a lower reduces it."

@stale
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stale bot commented Aug 13, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 13, 2019
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stale bot commented Sep 12, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Sep 12, 2019
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Labels
Character / World Generation Issues and enhancements concerning stages of creating a character or a world Game: Mechanics Change Code that changes how major features work Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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