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The Movespeed option for monsters is implemented as a global speed bonus. #26089

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Xion350 opened this Issue Oct 6, 2018 · 1 comment

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@Xion350

Xion350 commented Oct 6, 2018

Problem:

I was creating a world with zombies at 200% movespeed, trying to simulate zombies that are always at run speed. I started noticing some problems once they got into melee. They would get multiple attacks per move, sometimes instantly crippling my new characters. I tested at 1000% speed and sure enough zombies were getting 8 or more attacks per turn.

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For comparisons' sake the same character with a zombie at 100% speed.

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I haven't tried other enemies like Turrets but I can imagine them running through their entire ammo reserves in a single turn.

Solution:

The option should clearly state it is a bonus to all actions enemies can take. Or it should ONLY be to moving. A global speed option could be added alongside movespeed to let people have fast attacking zombies as well.

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Lorith Oct 6, 2018

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The fun part: This also includes things like blobs and fungaloids reproducing. They will reproduce so rapidly you can't keep up with killing them with automatic weapons or car-fu. When I tested it even explosives couldn't outpace the reproduction at the higher speeds.

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Lorith commented Oct 6, 2018

The fun part: This also includes things like blobs and fungaloids reproducing. They will reproduce so rapidly you can't keep up with killing them with automatic weapons or car-fu. When I tested it even explosives couldn't outpace the reproduction at the higher speeds.

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