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Describe the bug
With the merging of #27462 the frequency of houses has gone up. This has, indirectly, led to increased frequency of labs To Reproduce
N/A
Expected behavior
Cities shouldn't have four or five labs beneath them.
Screenshots
If applicable, add screenshots to help explain your problem.
Versions and configuration(please complete the following information):
OS: Windows 10
Game Version: 0.C-36249-g7de8b69
Graphics version: Tiles
Mods loaded: N/A
Additional context
Admittedly, this is a matter of opinion, but I'm not sure if this was something that was considered when houses were made more common.
The text was updated successfully, but these errors were encountered:
@Inglonias I've been doing some local testing with the value mentioned by ZhilkinSerg and when changing the value from 50 to 25 the results are much more reasonable.
I created a world with default settings (city size 8 and city spacing 4). I left the regional settings at default and checked 30 generated cities that contained at least 10 houses each. I found 33 basement labs in the 30 cities checked.
I created another world with the same settings but I changed regional settings for basement_hidden_lab_stairs to 25. I found 9 basement labs in the 30 cities checked.
Describe the bug
With the merging of #27462 the frequency of houses has gone up. This has, indirectly, led to increased frequency of labs
To Reproduce
N/A
Expected behavior
Cities shouldn't have four or five labs beneath them.
Screenshots
If applicable, add screenshots to help explain your problem.
Versions and configuration(please complete the following information):
Additional context
Admittedly, this is a matter of opinion, but I'm not sure if this was something that was considered when houses were made more common.
The text was updated successfully, but these errors were encountered: