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Player isn't warned of the appareance of a swarm of bees #35680

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xrogaan opened this issue Nov 23, 2019 · 2 comments
Closed

Player isn't warned of the appareance of a swarm of bees #35680

xrogaan opened this issue Nov 23, 2019 · 2 comments
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<Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics

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@xrogaan
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xrogaan commented Nov 23, 2019

Is your feature request related to a problem? Please describe.
When walking around in a field, the player may occasionally meet a swarm of bee (not the giant mutated ones). The player isn't warned by said swarm, because it isn't a monster. Yet the swarm sting hurts so much that it'll renders the character inoperable. Painkillers seems to have no practical effect.

They are defined in data/json/field_type.json with the id fd_bees.

Describe the solution you'd like
Being warned of the existence of those hellish creatures would probably be an even solution.

Describe alternatives you've considered
Reducing the pain or providing a way to alleviate the "stung" effect.

@esotericist esotericist added <Enhancement / Feature> New features, or enhancements on existing Mechanics: Character / Player Character / Player mechanics Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. labels Nov 23, 2019
@esotericist esotericist added this to Behavioral/presentation consistency in User Experience Nov 23, 2019
@Night-Pryanik
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Night-Pryanik commented Nov 24, 2019

Closing as the bees don't spawn in the world no more.

User Experience automation moved this from Behavioral/presentation consistency to Done Nov 24, 2019
@anothersimulacrum
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I think this still has value as a feature request for safe mode interaction with dangerous fields.

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Labels
<Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics
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