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Faction camp food: bird food is overpowered #35848

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skybluecat opened this issue Dec 4, 2019 · 4 comments
Closed

Faction camp food: bird food is overpowered #35848

skybluecat opened this issue Dec 4, 2019 · 4 comments
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Game: Balance Balancing of (existing) in-game features. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Items: Food / Vitamins Comestibles and drinks stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@skybluecat
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Describe the bug

The player character can't eat bird food. But using "Distribute food" in faction camps, bird food counts as 400 kcal each (which is a lot) even though the seeds used to craft them may provide no calories. Also Cattle Fodder can be distributed as well, but at least its caloric content is normal.

Steps To Reproduce

Steps to reproduce the behavior:

Have Survival 1 and Cooking 1 and a faction camp. Craft some bird food (with some seeds, like decorative plant seeds that can be harvested easily, which have no calories BTW). Use Distribute Food on bird food and they are worth 400 kcal each.

Expected behavior

Non-human food should not be accepted by Distribute Food.

Alternatively, make Cattle fodder and Bird food edible (why only let NPCs eat them?) but make bird food have more reasonable caloric contents depending on the materials used. If so, seeds should probably provide some calories as well.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1809
  • Game Version: 0.D-9802-gfadcffd [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda]
    ]
@aoae23
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aoae23 commented Dec 4, 2019

These is something fowl about this bug

@Xion350
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Xion350 commented Dec 5, 2019

You can already eat Cattle fodder and Bird food edible by having the right mutations. (Cat food and Dog food also get a enjoyment boost by having those mutation lines.) It'd be more thematic to just fix it and disallow it as food to distribute for camps. I'm sure there's other situations where inedible foods are viable to distribute.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Items: Food / Vitamins Comestibles and drinks Game: Balance Balancing of (existing) in-game features. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones labels Dec 5, 2019
@stale
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stale bot commented Jan 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jan 4, 2020
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stale bot commented Feb 3, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Feb 3, 2020
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Labels
Game: Balance Balancing of (existing) in-game features. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Items: Food / Vitamins Comestibles and drinks stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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