Faction camp food: bird food is overpowered #35848
Labels
Game: Balance
Balancing of (existing) in-game features.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Items: Food / Vitamins
Comestibles and drinks
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Describe the bug
The player character can't eat bird food. But using "Distribute food" in faction camps, bird food counts as 400 kcal each (which is a lot) even though the seeds used to craft them may provide no calories. Also Cattle Fodder can be distributed as well, but at least its caloric content is normal.
Steps To Reproduce
Steps to reproduce the behavior:
Have Survival 1 and Cooking 1 and a faction camp. Craft some bird food (with some seeds, like decorative plant seeds that can be harvested easily, which have no calories BTW). Use Distribute Food on bird food and they are worth 400 kcal each.
Expected behavior
Non-human food should not be accepted by Distribute Food.
Alternatively, make Cattle fodder and Bird food edible (why only let NPCs eat them?) but make bird food have more reasonable caloric contents depending on the materials used. If so, seeds should probably provide some calories as well.
Versions and configuration
Dark Days Ahead [dda]
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