Make Handheld Game Systems take less keypresses to use #35868
Labels
Items / Item Actions / Item Qualities
Items and how they work and interact
Mechanics: Character / Player
Character / Player mechanics
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
Handheld Game Systems should provide a better way to improve morale than reading books. However, contrary to books where the player reads a chapter without further input required, handheld game systems (and game watches) require the player to select a game. The player can then inmediately quit the game, but the Robot Finds Kitten game only gives a large morale boost if it's "beaten" in around a minute (in real time, not the game)
Describe the solution you'd like
Keep the minigames, but add a "play for a while" option to the handheld game system (preferrably the first option) to make the player automatically play the games for a morale boost, no further input required
Describe alternatives you've considered
Removing the minigames altogether, lame
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