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Suggestion: Riot Armor Coverage Rebalance #35947

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Xenotrenium opened this issue Dec 7, 2019 · 3 comments · Fixed by #36857
Closed

Suggestion: Riot Armor Coverage Rebalance #35947

Xenotrenium opened this issue Dec 7, 2019 · 3 comments · Fixed by #36857
Labels
Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Xenotrenium
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Xenotrenium commented Dec 7, 2019

Game version:
0.D-9897-g8982fdb (tiles)
Operating system:
Windows 10
Tiles or curses:
Tiles
Mods active:
No relevant mods

Expected behavior

Riot Armor having superiour protective capabilities compared to regular clothing

Actual behavior

Riot armor having only 70% coverage

########

ACTUAL INGAME STATS
_riot_armor
http://cdda-trunk.chezzo.com/armor_riot

TL;DR Suggestions:

Increase coverage to 95%
Fire Resistance 3
Acidic Resistance 1

########

I am aware of a new coverage system in the works. The following is meant for the current state of armor and it's coverage mechanic.

I was disappointed in finding riot armor (again) to still be at a measly 70% coverage in which many other clothing types are vastly more protective. Given how players gravitate thowards approximations of 100% coverage clothing\armor, I would prefer if we could alter Riot Armor to have a much higher coverage rating than before for the following reasons:

Thematic & Balance Comparison
-Comparing Riot Armor to many other armors in the game makes one question why any Police-force would use it for it's intended purpose. Why don't we see Riot Control Police walk around with Leather Jackets which are arguably much better?
image

Inadequate Real World Representation
_riot
-In the real world, Riot Control Armor may only cover the most important parts of the body with hard plating and soft foam padding elsewhere to keep mobility relatively high, however that is not adequately represented. A 70% coverage unfortunately means that 30% of attacks will go through (AFAIK), which renders the suit quite inadequate for long term CQC, which the suit should excel in\at. I would interpret the actual coverage in the sheer surface area of the suit to possibly be approximately 70%, but effectively higher due to the layout of the armor.

Furthermore, some additional suggestions to the armor:
From
https://www.securityprousa.com/products/secpro-complete-hybrid-riot-suit
"They are designed to withstand hard blow, and prevent penetration or stabbing by sharp tools, anti-fire and anti-acidity.

The SecPro Riot Suit is currently deployed and passes the rigorous standards of our most elite law enforcement agencies, for quality, operational flexibility, protection area, energy absorbency, and flame resistance performance."

I interpret this as a freedom for us to take on new protective abilities as we deem fit, specifically acidic and fire resistance.

Given that most riot control armor is extremely modular, having a "Riot Armor" in the game effectively puts itself in an odd position from the get go. Realistically we would have different types of Riot Gear encompassing many different parts of the body.

I would probably prefer having said modularity to Riot Gear at some point, although at the moment I might be fine with just stating a few of my ideas on how to improve the Riot Armor currently in the game in which the first three are my highest confidence suggestions:

Increase coverage to 95%
Fire Resistance 3
Acidic Resistance 1

Extend coverage to Arms and Legs
Increase bash protection to 12
Increase cut protection to 10

Should we have the time and\or the new coverage system has arrived:
Make Riot Gear completely modular (shin guards\leg guards\shoulder pads)
Have different types of Riot Gear for different situations

I don't often post issues, please let me know if I made a mistake somewhere
Thanks for your time!

@Xenotrenium Xenotrenium changed the title Suggestion: Riot Armor Coverage Rebalance Suggestion: Riot Armor Coverage Rebalance label:"<Suggestion / Discussion>" Dec 7, 2019
@anothersimulacrum
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A 70% coverage unfortunately means that 30% of attacks will go through (AFAIK)

That is not how it works, see https://github.com/CleverRaven/Cataclysm-DDA/wiki/Armor-balance for how it does.

@Xenotrenium Xenotrenium changed the title Suggestion: Riot Armor Coverage Rebalance label:"<Suggestion / Discussion>" Suggestion: Riot Armor Coverage Rebalance Dec 7, 2019
@Xenotrenium
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A 70% coverage unfortunately means that 30% of attacks will go through (AFAIK)

That is not how it works, see https://github.com/CleverRaven/Cataclysm-DDA/wiki/Armor-balance for how it does.

This was talked about in discord and is not accurate. If someone knows that coverage does not linearly correspond to the chance of applying armor to an attack, please share! Otherwise I do believe 70% coverage chance = 30% chance that armor does not apply.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact labels Dec 8, 2019
@stale
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stale bot commented Jan 8, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jan 8, 2020
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Labels
Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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3 participants