Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unaging meat on Steel butchers rack #35949

Closed
Zupercharged opened this issue Dec 7, 2019 · 1 comment
Closed

Unaging meat on Steel butchers rack #35949

Zupercharged opened this issue Dec 7, 2019 · 1 comment
Labels
<Bug> This needs to be fixed Items: Food / Vitamins Comestibles and drinks

Comments

@Zupercharged
Copy link

Describe the bug

Meat butchered on the metal meat butchering rack remained (Fresh) days after expiration, when taken off rack it instantly aged to rotten. Crafting preserved food with it while still on the rack registered it as fresh (vacuum sealing and canning in jars) and produced fresh preserved food.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Make a player with a metal butchering rack, dead animal and butchering tool (Optional vacuum sealer and plastic bags).
  2. Butcher animal corpse on deployed rack.
  3. Leave it a few days and check quality.
  4. (Optional) Craft salted meat slices with old meat and check resulting quality.

Expected behavior

Meat ages normally while on rack because that's how its supposed to work.

Versions and configuration

23:35:33.905 : GAME REPORT:

  • OS: Windows
    • OS Version: 10.0 1809
  • Game Version: 0.D-9883-g8b7ffba [64-bit]
  • Graphics Version: Tiles
  • Mods loaded:
    Dark Days Ahead [dda],
    Icecoon's Arsenal [ew_pack],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Cataclysm++ [Cata++],
    NPC traits [npc_traits],
    Zetsukaze's Hair - 0.D EDIT [zets_hair_extensions],
    More Locations [more_locations],
    Zet's Hair - More Locations [zets_hair_ext_more_locations],
    Fuji's More Buildings [FujiStruct],
    Mapgen Demo [mapgen_demo],
    No Rail Stations [No_Rail_Stations],
    Urban Development [Urban_Development],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Roadheader and other mining vehicles [Heavy miners],
    Bionic Slots [cbm_slots],
    Classes and Scenarios Mod [more_classes_scenarios],
    Disable NPC Needs [no_npc_food],
    Fuji's Military Profession Pack [fuji_mpp],
    Sleep Deprivation [sleepdeprivation],
    SpeedyDex [speedydex],
    Graphical Overmap [Graphical_Overmap]

Additional context

Butchers rack was salvaged from a butchers shop.

@Zupercharged Zupercharged changed the title Fraudulant meat Unaging meat on Steel butchers rack Dec 7, 2019
@Night-Pryanik Night-Pryanik added <Bug> This needs to be fixed Items: Food / Vitamins Comestibles and drinks labels Dec 18, 2019
@Night-Pryanik
Copy link
Contributor

Can't confirm on 0.F-12863.

@Night-Pryanik Night-Pryanik closed this as not planned Won't fix, can't repro, duplicate, stale Dec 25, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bug> This needs to be fixed Items: Food / Vitamins Comestibles and drinks
Projects
None yet
Development

No branches or pull requests

2 participants