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[MAGICLYSM] - Technomancer Spell Mojocycle can be used on occupied space #48344

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Sykon1010 opened this issue Apr 3, 2021 · 3 comments
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<Bug> This needs to be fixed <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Mods: Magiclysm Anything to do with the Magiclysm mod

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@Sykon1010
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Describe the bug

When selecting the spell summon Mojocycle from your spellcasting list, and selecting a wall, car, entity, etc; the vehicle will spawn onto said entity or tile. This for whatever reason treats it as if you had rammed the cycle into the entity, or tile at high speed, damaging the vehicle and in most cases destroying or killing(sometimes it does not) tiles or entities.

Steps To Reproduce

  1. Debug all spells onto a character as per normal.
  2. Use the spell on a wall or entity, which should kill or destroy.

Expected behavior

You should be unable to select a tile or entity when casting the spell. Entity -maybe- But you shouldn't be able to use a summoning spell as a makeshift mining tool, as it invalidates many aspects of the game. And though the spell is relatively rare, I don't believe this is it's intended purpose, nor do I believe it was designed to be used in this manner.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1909
  • Game Version: 0.E-10239-gdc8bba6 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    <color_light_red>Secronom [secronom],
    Arcana and Magic Items [Arcana],
    Blaze Industries [blazeindustries],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Generic Guns [generic_guns],
    DinoMod [DinoMod],
    Cataclysm++ [Cata++],
    Mining Mod [Mining_Mod],
    Mole Mutation [dig_a_tunna],
    Mythical Martial Arts [MMA],
    Arcana - UndeadPeople Tileset [ArcanaUDP],
    Blaze Industries - UndeadPeople Tileset [BlazeIndustriesUDP],
    C.R.I.T Expansion Mod - UndeadPeople Tileset [crt_expansionUDP],
    Cataclysm++ - UndeadPeople Tileset [Cata++UDP],
    DinoMod - UndeadPeople Tileset [DinoModUDP],
    Generic Guns - UndeadPeople Tileset [Generic_GunsUDP],
    Graphical Overmap [Graphical_Overmap],
    Graphical Overmap Arcana Addon [Graphical_Overmap_SDG_Arcana],
    Graphical Overmap Cataclysm++ [Graphical_Overmap_SDG_Cata++],
    Graphical Overmap Magiclysm [Graphical_Overmap_Magiclysm],
    Graphical Overmap Secronom [Graphical_Overmap_SDG_secronom],
    Graphical Overmap Vanilla Additions [Graphical_Overmap_SDG],
    Magiclysm - UndeadPeople Tileset [MagiclysmUDP],
    Mining Mod - UndeadPeople Tileset [Mining_ModUDP],
    Mythical Martial Arts - UndeadPeople Tileset [MMAUDP],
    Secronom - UndeadPeople Tileset [secronom_UDP],
    sees-player icon, HitButton_iso [sees_player_hitbutton],

Additional context

N/A

@actual-nh
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Ping: @KorGgenT?

@Maleclypse Maleclypse added the Mods: Magiclysm Anything to do with the Magiclysm mod label Apr 6, 2021
@SariusSkelrets
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The same thing happens with the floating disk.

You can break mi-go resin with it if you spawn it in

@actual-nh actual-nh added <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced and removed Game: Balance Balancing of (existing) in-game features. labels May 29, 2021
@RenechCDDA
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Nowadays simply fails to summon the vehicle (still takes time and costs mana). Still relevant.

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Labels
<Bug> This needs to be fixed <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Mods: Magiclysm Anything to do with the Magiclysm mod
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