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[Magiclysm] - Mojocycle Summon On Vehicles #52864

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Doge-of-Venice opened this issue Nov 17, 2021 · 1 comment
Closed

[Magiclysm] - Mojocycle Summon On Vehicles #52864

Doge-of-Venice opened this issue Nov 17, 2021 · 1 comment
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<Bug> This needs to be fixed Mods: Magiclysm Anything to do with the Magiclysm mod Vehicles Vehicles, parts, mechanics & interactions

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@Doge-of-Venice
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Doge-of-Venice commented Nov 17, 2021

Describe the bug

When you summon a Mojocycle on top of a vehicle it seems to trigger the vehicle crash code and creates a wreck where the vehicle was before now including the Mojocycle as well. The wreck is unable to be accessed after it is created and will disapear once the duration of the Mojocycle has elapsed. It looks like a previous issue 48344 may have connected reasons for these effects.

Steps To Reproduce

  1. Cast Summon Mojocycle so that the Mojocycle will overlap onto a vehicle. (I have tried it on an Armored Personnel Carrier and a Minivan with the same results).
  2. Wreck will be created joining both the mojocycle and the vehicle.

Expected behavior

What was discussed is the expected result would be that the spell fails instead of creating the wreck.

Screenshots

https://imgur.com/Hb0tLK0

Versions and configuration

OS: Windows
Game Version: de98d1d
Graphical: Ultica
Language: English
Mods: Blaze Industries, Graphical Overmap, Magiclysm, Graphical Overmap Magiclym, Stat Through Skills, Dark Days Ahead, Disable NPC Needs, No Fungal Growth

Additional context

No response

@wapcaplet wapcaplet added Mods: Magiclysm Anything to do with the Magiclysm mod <Bug> This needs to be fixed Vehicles Vehicles, parts, mechanics & interactions labels Nov 17, 2021
@Night-Pryanik
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As of 0.F-8778 you can't cast spawn mojocycle on tile with a vehicle.

@Night-Pryanik Night-Pryanik closed this as not planned Won't fix, can't repro, duplicate, stale Jun 2, 2022
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Labels
<Bug> This needs to be fixed Mods: Magiclysm Anything to do with the Magiclysm mod Vehicles Vehicles, parts, mechanics & interactions
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