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Flying Polyp attacks spam z-level view violation #48818
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I can confirm that happened to me too but with a different creature, a zombie raptor comes from a second floor from a building and was trying to attack me relentlessly, the debug messages just stopped only when i got on the second floor myself and i killed it. |
Same. it's happened a few times... latest was z-level violation polyp trying to hit a technician zed but not connecting this was linux 10488, 11524, and checkout tag: cdda-jenkins-b11582,.. last times I just ignored it, but this time for some reason it bugged me, same solution as Xin, found the tech zed standing there doing nothing, I guess "attacking up" to defend but we can't visually see that... went onto a nearby 2-story apt building's roof and shot polyp til it evaporated. This was over a 'public park' tile in an urban area. No labs or portals visible or searchable on map either. Guessing this one will have lots of "me too!" soon as the weekend gets here. |
#48245 Did this close this issue? |
Pretty sure it did not, the linked commit was merged in April and the issue was present in builds from May. I will check whether I can still replicate with current builds once I get home. |
For now, removal of the debug message will do for 0.F. In the future, some looks at diverting monsters from trying impossible melee attacks (and using up moves) will be desirable. |
Could not replicate on the current experimental. Could be that #48816 fixed this as well, not 100% sure on that. This should be safe to close, it's not like inconsequential warning messages are game-breaking. |
I've been getting this a lot with wasps on version ae2ff5c .
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Describe the bug
Whenever a flying polyp is above an entity it is hostile to, it can try to attack the enemy below triggering a debug message "Z-level view violation: the flying polyp tried to attack the [monster]". In lab starts with tears in reality, this can quickly get spammy.
Reproduced with the latest experimental and the first 0.F candidate.
Steps To Reproduce
Expected behavior
No errors when polyps are attacking.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions]
]
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