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Debug error: Z-Level view violation #53456

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ChucklesTheBeard opened this issue Dec 14, 2021 · 2 comments
Open

Debug error: Z-Level view violation #53456

ChucklesTheBeard opened this issue Dec 14, 2021 · 2 comments
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<Bug> This needs to be fixed Z-levels Levels below and above ground.

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@ChucklesTheBeard
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ChucklesTheBeard commented Dec 14, 2021

Describe the bug

"Z-Level view violation: the flying polyp tried to attack the fungaloid.", monster.cpp#L1593

Steps to reproduce

  1. Load save.
  2. Wait a turn.

Expected behavior

No error message.
Presumably flying monsters shouldn't try to attack across Z levels when 3d view is disabled?

Screenshots

3d vision is disabled:
image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2009
  • Game Version: 83d3de8 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Stats Through Kills [stats_through_kills],
    Bionic Professions [package_bionic_professions],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Blaze Industries [blazeindustries],
    DinoMod [DinoMod],
    Crazy Cataclysm [crazy_cataclysm],
    Extra Mutated Scenarios [extra_mut_scens],
    Mythical Martial Arts [MMA]
    ]

Additional context

Belmar.zip
debug.log

The polyp and funagloid in question are west, one building over. They both presumably spawned from the portal on the internet cafe roof.

@BrettDong BrettDong added <Bug> This needs to be fixed Z-levels Levels below and above ground. labels Dec 15, 2021
@Inglonias
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I can confirm this is happening. I saw it happen with hallucinations while performing long actions like sleeping or cutting down trees.

@hexagonrecursion
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This has been reported before, but closed for some reason #48818

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Labels
<Bug> This needs to be fixed Z-levels Levels below and above ground.
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4 participants