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Hulks sometimes attack nearby allies #48879
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Hulks' monster push shows up in the log as an attack as well, you get the same message spammed in a lategame city center as skellyjuggs and the like push each other around. I haven't checked if theyl attack actually does damage, that would be important to look into (you see monster hp in debug mode). Hostility is governed by factions only, there's sadly no way at present to flip factions because of an incoming attack. |
The problem here is that something that is not an attack make them hostile to a member of their own faction It might need some C++ to add a ‘’can’t aggro’’ flag to certain spells |
Possibly there's a difference between the default "in same faction friendly" and other settings of friendly? This definitely needs investigating! |
Actually this has nothing to do with spells and everything to do with hulks. Hulks and stuff that got copied from them use Removing the flag from them fixes the bug. For the record, currently Hulks, Skellyjuggs, Fungal Skellyjuggs and Zombulls use them from the zombies (where it makes very little sense and is superseded by |
It’s why normal zombies weren’t hostile from the frog mother blast I’ll change the bug report to reflect this |
So someone should create a PR to remove the flag from all those beasts yeah? |
And replace it with |
mentioned/requested in CleverRaven#48879 by Venera3
Created #48942 to replace attackmon with pushmon |
Describe the bug
While creating the hive hulk in #48876, I noticed that the hulk was attacking the flesh raptors it spawned
I tested and found that they also attack other zombies like frog mothers
Steps To Reproduce
Expected behavior
Hulks not attacking their own faction
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm]
Edit
I changed the reported bug after Venera3 found that the hulks themselves were causing the issue and not summon blasts
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