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Player Limb Health UI Displays Original Limb Health Even When Limbs Are Removed and Replaced #57426

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EmmjayXII opened this issue May 4, 2022 · 1 comment
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.

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@EmmjayXII
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Describe the bug

After replacing a player character's arms or legs via an enchantment (e.g. a CBM enchantment effect) by adding a new limb and removing the old limb, the game throws out an error message, saying, e.g., "could not find bodypart leg_r in [character's] body").

The player health UI still displays the old limb's health, but as 0.

Steps to reproduce

  1. Create a test limb and CBM that replaces an arm or leg with that test limb.
    
  2. Create a new character and give the character the debug bionic installation mutation.
    
  3. Spawn a copy of the limb replacement CBM.
    
  4. Install the limb replacement CBM.
    
  5. Check the limb health UI in the sidebar - it should display the original limb's health, but at 0.
    

Expected behavior

I expected the health widget in the sidebar to display the health of the replacement limb, not the original replaced one.

Screenshots

CDDA Bug

Versions and configuration

OS: Windows
OS Version: 10.0.22000.613 (21H2)
Game Version: 6cb173c [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Expanded Bionics [Expanded_Bionics]
]

Additional context

No response

@github-actions github-actions bot added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label May 4, 2022
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github-actions bot commented Jan 6, 2023

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Jan 6, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Feb 5, 2023
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Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.
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