Player Limb Health UI Displays Original Limb Health Even When Limbs Are Removed and Replaced #57426
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(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
stale
Closed for lack of activity, but still valid.
Describe the bug
After replacing a player character's arms or legs via an enchantment (e.g. a CBM enchantment effect) by adding a new limb and removing the old limb, the game throws out an error message, saying, e.g., "could not find bodypart leg_r in [character's] body").
The player health UI still displays the old limb's health, but as 0.
Steps to reproduce
Expected behavior
I expected the health widget in the sidebar to display the health of the replacement limb, not the original replaced one.
Screenshots
Versions and configuration
OS: Windows
OS Version: 10.0.22000.613 (21H2)
Game Version: 6cb173c [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Expanded Bionics [Expanded_Bionics]
]
Additional context
No response
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