-
Notifications
You must be signed in to change notification settings - Fork 4.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fish caught by fish traps rot too fast #58549
Comments
Lines 1903 to 1905 in 9ac0fc9
Take away the time rng from |
While that certainly improves the situation, I wouldn't consider it a real solution for the issue. |
Maybe the fish trap could fake leashing fish with radius zero? You'd still have to kill the fish. This would prevent multiple fish from being in the fish trap, though, as monsters can't stack. |
Well, the basket fish trap is 12 liters, so I would assume a bunch of fish would fit in there (depending on their size of course). I was thinking maybe it could be more appropriately implemented as a an actual trap or a furniture that allows you to extract the fish by examining, spawning fresh fish at that moment. |
Describe the bug
Fish traps produce up to 5 dead fish with an age between 0-3 hours 3 hours after they've been set. If you're not around to butcher the fish right away, chances are high you lose out on a lot of fish because it's rotten once you're done butchering.
Steps to reproduce
Expected behavior
From my understanding, these kinds of trap catch live fish, so they should only start rotting the moment you extract them from the trap/extract the trap from the water, giving you enough time to process them.
Screenshots
No response
Versions and configuration
cc694a8
Additional context
No response
The text was updated successfully, but these errors were encountered: