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sidebar UI, widget request (u_bionic_percentage) #59475

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vetall812 opened this issue Jul 21, 2022 · 2 comments · Fixed by #59498
Closed

sidebar UI, widget request (u_bionic_percentage) #59475

vetall812 opened this issue Jul 21, 2022 · 2 comments · Fixed by #59498
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<Suggestion / Discussion> Talk it out before implementing

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@vetall812
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Is your feature request related to a problem? Please describe.

I want to draw a sidebar widget with graph that represents power reserves.
But currently we have only text variable.

Solution you would like.

Please add variable that represent power percentage.

Describe alternatives you have considered.

add ability to reach "u_val": "power_percentage" from the sidebar

Additional context

No response

@vetall812 vetall812 added the <Suggestion / Discussion> Talk it out before implementing label Jul 21, 2022
@mlange-42
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@vetall812 u_val for power_percentage (for use in conditions) is already there:

} else if( checked_value == "power_percentage" ) {

Widget var power_percentage for direct use in widgets is in the works...

@vetall812
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vetall812 commented Jul 22, 2022

@vetall812 u_val for power_percentage (for use in conditions) is already there:

} else if( checked_value == "power_percentage" ) {

Widget var power_percentage for direct use in widgets is in the works...

Yeah, i want to use it in widgets. As i can't code ).
Some variables are accessible from widgets. For example i can check does player have any cmb installed or not.
But for some reason i can't read power percentage. Or maybe I'm doing it wrong.

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