Slime pits - THEY NEVER STOP! #7764
Labels
Game: Mechanics Change
Code that changes how major features work
<Suggestion / Discussion>
Talk it out before implementing
As it has been recently pointed out on the forum, slime pits are a pain because there's no way to 'kill' them like there is with fungal infestations, triffid groves, and ant hills.
Since we recently added a superblob entity that commands other blobs, how about we tag it so that killing it off reduces blob spawn rates?
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