Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upbee fields can't merge. #7862
Comments
KA101
added
Balance
labels
Jun 5, 2014
kevingranade
added
the
validated
label
Sep 1, 2014
This comment has been minimized.
This comment has been minimized.
|
Looks like this needs to be a two-pass algorithm, first build a list of moving bee fields as we iterate over the map recording each source, destination and density, then iterate over each of those at the end when we can track "how many bees" we expected to move from point A to point B(ee). |
This comment has been minimized.
This comment has been minimized.
|
@kevingranade this is one of the oldest issues on the repo - you want to keep it open? |
This comment has been minimized.
This comment has been minimized.
|
Considering it's a still-present bug (about bugs), yes.
|
kevingranade commentedJun 5, 2014
i added bee fields as a source of danger for the granade item to balance the unintended stat-roulette effect it had, but I don't want to include them anywhere 'serious' in the game because there was a technical issue I couldn't solve.
I couldn't figure out how to get bee fields to merge without having them move at different speeds based on which direction they were moving.
specifically, if a field merges with a field south and or east of it, the field it merges into will be processed again, and move in the same direction, but if the field moves north or west this doesn't happen.
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.