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Sign up[RDY] Small town buildings #22052
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ZhilkinSerg
changed the title
Smalltown buildings pack
Small town buildings
Oct 1, 2017
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|
Animals in the zoo should probably be zombies or dead |
ZhilkinSerg
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Oct 1, 2017
ZhilkinSerg
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Small town buildings
[RDY] Small town buildings
Oct 3, 2017
ZhilkinSerg
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Oct 5, 2017
ZhilkinSerg
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[RDY] Small town buildings
[WIP] Small town buildings
Oct 5, 2017
ZhilkinSerg
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Oct 6, 2017
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How's this comming along? I'm really looking forward to this PR. |
Coolthulhu
reviewed
Oct 25, 2017
| { "item": "tools_carpentry", "x": 15, "y": 11, "chance": 30 }, | ||
| { "item": "power_tools", "x": 9, "y": 12, "chance": 10 }, | ||
| { "item": "power_tools", "x": 8, "y": 9, "chance": 10 }, | ||
| { "item": "clothing_work_hat", "x": 15, "y": 8, "chance": 0 }, |
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Coolthulhu
reviewed
Oct 25, 2017
| { "item": "2x4", "x": 12, "y": 19 }, | ||
| { "item": "2x4", "x": 13, "y": 19 }, | ||
| { "item": "2x4", "x": 14, "y": 19 }, | ||
| { "item": "2x4", "x": 15, "y": 19 } |
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Coolthulhu
Oct 25, 2017
Contributor
A ton of hard-set planks will look bad. Those should be spawned over an area with rolled x, y and repeat.
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Coolthulhu
reviewed
Oct 25, 2017
| { "monster": "mon_dog_zombie_rot", "x": 2, "y": 9 }, | ||
| { "monster": "mon_dog", "x": 2, "y": 13 }, | ||
| { "monster": "mon_dog", "x": 2, "y": 15 }, | ||
| { "monster": "mon_dog_zombie_rot", "x": 10, "y": 19 } |
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Coolthulhu
reviewed
Oct 25, 2017
| { "item": "dogfood", "x": 15, "y": 12 }, | ||
| { "item": "catfood", "x": 16, "y": 12 }, | ||
| { "item": "catfood", "x": 17, "y": 12 }, | ||
| { "item": "pet_carrier", "x": 8, "y": 14 } |
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Coolthulhu
Oct 25, 2017
Contributor
The items should be a group, unless there is a good reason to place exact types.
Coolthulhu
reviewed
Oct 25, 2017
| ], | ||
| "place_monster": [ | ||
| { "monster": "mon_bobcat", "x": 8, "y": 5 }, | ||
| { "monster": "mon_spider_jumping", "x": 18, "y": 9 }, |
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Coolthulhu
reviewed
Oct 25, 2017
| }, | ||
| "place_monsters": [ | ||
| { "monster": "GROUP_FOREST", "x": 15, "y": 19, "chance": 6, "density": 0 }, | ||
| { "monster": "GROUP_FOREST", "x": 4, "y": 19, "chance": 6, "density": 0 } |
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Coolthulhu
reviewed
Oct 25, 2017
| "sym": 83, | ||
| "color": "i_green", | ||
| "see_cost": 5, | ||
| "mondensity": 2 |
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Ah, it looks like we're both adding a bike shop: #22262. We should merge them into variants :) |
ZhilkinSerg
added some commits
Dec 1, 2017
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I will move bike shop to separate PR. Thanks. |
ZhilkinSerg
added some commits
Dec 21, 2017
ZhilkinSerg
changed the title
[WIP] Small town buildings
[RDY] Small town buildings
Dec 21, 2017
ZhilkinSerg
added some commits
Dec 21, 2017
kevingranade
merged commit 4de01c4
into
CleverRaven:master
Jan 4, 2018
ZhilkinSerg
added this to Done
in Mapgen and overmapgen improvements
Apr 19, 2018
ZhilkinSerg
deleted the
ZhilkinSerg:mapgen-small-town-buildings-pack
branch
Aug 25, 2018
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ZhilkinSerg commentedOct 1, 2017
•
edited
Added small town buildings from http://smf.cataclysmdda.com/index.php?topic=14434.0.
Thanks to Whaley (http://smf.cataclysmdda.com/index.php?action=profile;u=3470).
Shops
bakery(2 variants);candy_shop(2 variants);construction_site(6 variants);icecream_shop;post_office(2 variants).Overmap specials
lumber_yard(4 tiles).I've decided to move
pet_storeandzooto separate PR.