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Updates some bionic-related strings to reflect new mechanics updates #25800

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merged 1 commit into from Sep 26, 2018
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2 changes: 1 addition & 1 deletion data/json/bionics.json
Expand Up @@ -1031,7 +1031,7 @@
"id": "bio_voice",
"type": "bionic",
"name": "Voice Remodulator",
"description": "You will likely spend the rest of your days serving as a walking testament to why you don't hold loose parts in your mouth while installing a CBM. Accidentally swallowing that remodulator unit has given you a creepy robot voice.",
"description": "You will likely spend the rest of your days serving as a walking testament to why you don't opt for the Autodoc's \'Cyborg Identity Package.\' A remodulator unit jammed down your throat has given you a creepy robot voice.",
"occupied_bodyparts": [ [ "TORSO", 2 ], [ "MOUTH", 1 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
Expand Down
8 changes: 4 additions & 4 deletions src/bionics.cpp
Expand Up @@ -932,7 +932,7 @@ bool player::uninstall_bionic( bionic_id const &b_id, player &installer, bool au
}
} else {
if( !g->u.query_yn(
_( "WARNING: %i percent chance of genetic damage, blood loss, or damage to existing bionics! Continue anyway?" ),
_( "WARNING: %i percent chance of SEVERE damage to all body parts! Continue anyway?" ),
( 100 - int( chance_of_success ) ) ) ) {
return false;
}
Expand All @@ -954,8 +954,8 @@ bool player::uninstall_bionic( bionic_id const &b_id, player &installer, bool au
bionics[b_id].name.c_str() );
}
// until bionics can be flagged as non-removable
add_msg_player_or_npc( m_neutral, _( "You jiggle the parts back into their familiar places." ),
_( "<npcname> jiggles the parts back into their familiar places." ) );
add_msg_player_or_npc( m_neutral, _( "Your parts are jiggled back into their familiar places." ),
_( "<npcname>'s parts are jiggled back into their familiar places." ) );
add_msg( m_good, _( "Successfully removed %s." ), bionics[b_id].name.c_str() );
// remove power bank provided by bionic
max_power_level -= bionics[b_id].capacity;
Expand Down Expand Up @@ -1022,7 +1022,7 @@ bool player::install_bionics( const itype &type, player &installer, bool autodoc
}
} else {
if( !g->u.query_yn(
_( "WARNING: %i percent chance of genetic damage, blood loss, or damage to existing bionics! Continue anyway?" ),
_( "WARNING: %i percent chance of failure that may result in damage, pain, or a faulty installation! Continue anyway?" ),
( 100 - int( chance_of_success ) ) ) ) {
return false;
}
Expand Down