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Only wait once. Waiting seems to work in vehicles. #33

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Feb 2, 2013
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3 changes: 1 addition & 2 deletions game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1434,8 +1434,7 @@ input_ret game::get_input(int timeout_ms)
veh->turret_mode++;
if (veh->turret_mode > 1)
veh->turret_mode = 0;
} else
wait();
}
break;

case ACTION_CRAFT:
Expand Down