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Graphical Overmap #35723
Graphical Overmap #35723
Conversation
This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there: https://discourse.cataclysmdda.org/t/using-bitmap-as-a-font/22107/2 |
Having an issue using GO alongside some other mods in the latest PR build. Should I create an issue for this or wait a little bit to let the mod settle in? Don't wanna spam issue submissions for GO's compatibility with other mods if the author is already aware. |
Try here - #35792 |
Summary
SUMMARY: Mods "Adds Graphical Overmap mod"
Purpose of change
Current overmap is hard to read for some.
Describe the solution
Using a bitmap font as a base, I created some icons for various objects on the overmap. I then created a JSON that modifies the symbols (and colors) of each overmap object to reference the graphics I made, which I placed arbitrarily over glyphs that would be rarely if ever used (apologies to Europe).
Describe alternatives you've considered
Full tile support for the overmap window - way out of my ability
Testing
Used a save where I had access to a large overmap to test areas. Some locations I could not test because of this, including necropolis and various underground or above ground-level areas. Most likely locations for bugs (where a letter is used instead of an icon) are in those locations.
Additional context
Any opinions on color changes appreciated.
Some locations are hidden in forests. However, some of these have the symbol and color of a forest, while their name reveals what they really are (eg. "cabin_aban1"). Not sure whether to make them look like forests or as their name suggests. So far have made them the symbol of their name, but green.