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Aftershock: PrepNet mycus war #36661

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merged 7 commits into from
Jan 4, 2020

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Maleclypse
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@Maleclypse Maleclypse commented Jan 3, 2020

Summary

SUMMARY: Mods "PrepNet Mycus conflict zones"

Purpose of change

I wanted to re-purpose the tripod robot as I thought it seemed a little misdesigned for the locations it spawned in and add it back in to Aftershock after it's removal from mainline.

Describe the solution

I've changed the description to reflect repurposed agriculture bots and have it spawning in numbers around a Fungal tower that it is besieging. I've decided that the PrepNet group is specifically most concerned about the Mycus infestations because of the speed at which they spread with possible secondary concerns about Triffids and other factions as the Cataclysm continues.

Describe alternatives you've considered

None

Testing

Testing has gone well. I mean our cameraman died mid recording but overall this is a triumph.

Additional context

siege3
siege1
siege2

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. labels Jan 3, 2020
@Maleclypse Maleclypse changed the title WIP Aftershock: PrepNet mycus war Aftershock: PrepNet mycus war Jan 4, 2020
@ZhilkinSerg ZhilkinSerg merged commit 7c22756 into CleverRaven:master Jan 4, 2020
@Mister-Cultist
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I'm all for aftershock saving good old content from the hands of the realism fans.

@John-Candlebury John-Candlebury added the Mods: Aftershock Anything to do with the Aftershock mod label Jan 8, 2020
@Maleclypse Maleclypse deleted the PrepNet-Mycus-War branch April 13, 2020 16:13
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[JSON] Changes (can be) made in JSON Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
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4 participants