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Change x2 healing multiplier for having both bandages and disinfectant to 1.25 #40483

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merged 2 commits into from May 12, 2020

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CodeBandit
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@CodeBandit CodeBandit commented May 12, 2020

Summary

SUMMARY: Balance "Remove x2 healing multiplier for having both bandages and disinfectant"

Purpose of change

Double purpose:
It makes no sense for the healing effects of bandages and disinfectants to suddenly double if they are both applied; they should be mutually exclusive and the effects should be additive.

Nerf healing rate for when both bandages and disinfectants are applied because it can heal the character to full easily in 1 day -while not asleep.

Describe the solution

Change the x2 multiplier to 1.25, and reflect the change in regression testing.

Testing

Run tests for all healing related tests.
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@mlangsdorf mlangsdorf left a comment

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NAK.

Bandages and disinfectant should heal more than either alone. 2x may not be appropriate but there should be some benefit.

@mlangsdorf mlangsdorf added the Mechanics: Character / Player Character / Player mechanics label May 12, 2020
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CodeBandit commented May 12, 2020

Counter-argument:
Disinfectants should be used to disinfect (bite wounds) not heal since the application of disinfectants kill bacteria to prevent infection, not promote the healing and closing of a wound.

Wound cleansers may affect normal human cells and may be antimitotic adversely affecting normal tissue repair. Repeated and excessive treatment of wounds with antiseptics without proper indications may have negative outcomes or promote a microenvironment similar to those found in chronic wounds.
https://www.ncbi.nlm.nih.gov/pubmed/20051094

The source continues to mention that various antiseptics even have a negative impact on wound healing mechanism.

Other resources (though far less useful):
https://health.clevelandclinic.org/handling-injuries-from-small-cuts-to-serious-wounds/
https://advancedtissue.com/2015/07/the-best-and-worst-ideas-for-open-wounds/

These support the possibility of antiseptics not working with bandages to heal at all, but to repurpose antiseptics altogether to have effectiveness in treating bite wounds instead.

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antiseptics already treat bites.

Can we go with a 1.25x modifier to encourage people to disinfect and bandage all wounds without making the combination ridiculously overpowered?

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I've changed the healing rate from 2.0 to 1.25.

@CodeBandit CodeBandit changed the title Remove x2 healing multiplier for having both bandages and disinfectant Change x2 healing multiplier for having both bandages and disinfectant to 1.25 May 12, 2020
@kevingranade kevingranade merged commit 10dbb76 into CleverRaven:master May 12, 2020
@CodeBandit CodeBandit deleted the Healing-rate-nerf branch May 17, 2020 04:01
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3 participants