Change x2 healing multiplier for having both bandages and disinfectant to 1.25 #40483
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Summary
SUMMARY: Balance "Remove x2 healing multiplier for having both bandages and disinfectant"
Purpose of change
Double purpose:
It makes no sense for the healing effects of bandages and disinfectants to suddenly double if they are both applied;
they should be mutually exclusive and the effects should be additive.Nerf healing rate for when both bandages and disinfectants are applied because it can heal the character to full easily in 1 day -while not asleep.
Describe the solution
Change the x2 multiplier to 1.25, and reflect the change in regression testing.
Testing
Run tests for all healing related tests.