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Add Faction Endings to Hub 01 #48007
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@mlangsdorf just said on the discord:
If anyone can give me improvements i'll be happy to add them! |
actual-nh
reviewed
Mar 13, 2021
Expands on faction relations and the reasons for Hub 01's downfall. Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com>
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Summary
Content "Add faction endings to Hub 01"
Purpose of change
Every other major faction currently implemented has a faction ending, except the Robofac, or Hub 01. This change will rectify that.
Describe the solution
Add thematically appropriate endings for Hub 01.
Describe alternatives you've considered
N/A
Testing
Put in the game. Did mission. Confirm it shows up.
Additional context
There is no way to even get a faction's power to 150, except for the Commune. I'm using @mlangsdorf 's sample epilogues posted in the CDDA development discord.