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Rebalance guitars (and similar instruments) as melee weapons. #50034
Rebalance guitars (and similar instruments) as melee weapons. #50034
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Please update the to-hit to use the new format. I chose values based on what I thought was correct, they may not be what you would put.
I get different values than -1 (-2), probably because of a different balance value.
@@ -10,8 +10,9 @@ | |||
"longest_side": "72 cm", | |||
"price": 7500, | |||
"price_postapoc": 500, | |||
"to_hit": 2, | |||
"bashing": 7, | |||
"to_hit": -1, |
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"to_hit": -1, | |
"to_hit": { "grip": "none", "length": "short", "surface": "any", "balance": "clumsy" }, |
@@ -159,8 +160,9 @@ | |||
"longest_side": "58 cm", | |||
"price": 7500, | |||
"price_postapoc": 250, | |||
"to_hit": 2, | |||
"bashing": 5, | |||
"to_hit": -1, |
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"to_hit": -1, | |
"to_hit": { "grip": "none", "length": "short", "surface": "any", "balance": "clumsy" }, |
@@ -189,8 +191,9 @@ | |||
"longest_side": "60 cm", | |||
"price": 7500, | |||
"price_postapoc": 600, | |||
"to_hit": 2, | |||
"bashing": 5, | |||
"to_hit": -1, |
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"to_hit": -1, | |
"to_hit": { "grip": "none", "length": "short", "surface": "any", "balance": "clumsy" }, |
Co-authored-by: anothersimulacrum <anothersimulacrum@gmail.com>
Co-authored-by: anothersimulacrum <anothersimulacrum@gmail.com>
@@ -308,7 +311,7 @@ | |||
"category": "tools", | |||
"weight": "3750 g", | |||
"color": "red", | |||
"to_hit": 2, | |||
"to_hit": { "grip": "none", "length": "short", "surface": "any", "balance": "clumsy" }, |
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I think you committed the wrong one.
"to_hit": { "grip": "none", "length": "short", "surface": "any", "balance": "clumsy" }, | |
"to_hit": { "grip": "none", "length": "long", "surface": "any", "balance": "clumsy" }, |
Shouldn't balance be |
Summary
Balance "Make the apocalypse a bit more metal by rebalancing several instruments as melee weapons"
Purpose of change
Guitars are heavy, break pretty easily when slammed into things, and are quite unwieldy as weapons, so it was bizarre that their stats before did a very paltry amount of bashing damage (less than a pipe or cudgel despite being way larger) and had +2 to hit.
Describe the solution
Jacked up the damages of guitars by quite a lot; electric guitar (26 bash) and acoustic guitar (18 bash) damages were suggested by mlangsdorf and damages for other guitar-ish weapons (violin, banjo, ukulele) were also increased. To-hit nerfed across the board from +2 to -1 in accordance with the game balance doc. All were given FRAGILE_MELEE because if you've ever watched a video of a concert where they smash guitars on the ground, they only last a couple of swings.
EDIT: Fixed the to-hit of the golden fiddle as well, since I forgot to do that the first time around, and made sure the to-hit followed the new formatting. Didn't adjust the damage of the golden fiddle though, I'm not entirely sure how much damage a solid-gold violin would even do, if you could even swing it...
Describe alternatives you've considered
Embracing the spirit of heavy metal and giving them outright battle axe stats. This is a joke. I'm also half tempted to make the acoustic and electric guitars valid Fior Di Battaglia weapons, but that might be too absurd.
Testing
Tested with debug, stats were adjusted correctly.
Additional context
DPS still is pitifully low for all of them due to the very slow speed and bad accuracy, all below the DPS of a pipe, but at least now when you channel your inner Jack Black and start hitting zombies with them they'll at least do good damage when you do hit.