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Update solar panel crafting #57891
Update solar panel crafting #57891
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Maybe add the new solar cell to some itemgroup? So player can collect them instead only able looking for a rare vehicle |
Are we sure these advanced solar panels should be twice as powerful(i.e. does monocrystalline have double efficacy versus polycrystalline silicon cells)? |
@Naadn I've been thinking about it but if anything I'm leaning more towards removing existing spawns of solar cells. As far as I'm aware nobody is routinely doing component-level repairs on solar panels, so it doesn't make much sense to have bare cells in spare part stockpiles. Maybe they could be in light industries where solar panels would be manufactured. @TheShadowFerret Double isn't right (it's too much) but I don't want to go into the usage side of solar panel balance with this one since that has much more impact on actual gameplay. It's not outrageous enough to make me uncomfortable with keeping the status quo. (I actually think maybe the basic panels need a buff more than the advanced need a nerf, 50W for a panel that vaguely covers a vaguely 1m2 tile is poor performance, even for pessimistic values of the vaguelys) |
Summary
Balance "Update solar panel crafting"
Purpose of change
Solar panel crafting is gamey. In particular, upgraded solar panels are made by somehow fitting more cells into the same panel area to double output.
Describe the solution
Describe alternatives you've considered
Better panels might also have better power conversion electronics (e.g. MPPT) but we don't have the electronic parts to represent that and it feels unnecessary
Testing
Loaded game, looked at items and recipes. Installed the new folding panel in a vehicle and verified power output.
Additional context