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Define special_forest_thick as a forest tile #58894

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merged 2 commits into from Jul 2, 2022

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LovamKicsiGazsii
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Summary

None

Purpose of change

The special_forest_thick OM tile had relatively scarce vegetation because it's not actually treated as a forest tile.

Describe the solution

Defined it as dense forest terrain in forest_mapgen_settings.

Describe alternatives you've considered

None.

Testing

Debug-spawned the Isherwood Farms.

Additional context

None.

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Jul 2, 2022
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Jul 2, 2022
@Night-Pryanik
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Could you please also update this stuff for No Hope mod?

@github-actions github-actions bot added Mods Issues related to mods or modding Mods: No Hope Relating to the mod No Hope labels Jul 2, 2022
@Night-Pryanik
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Thank you.

@LovamKicsiGazsii
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Thank you.

No problem.

@dseguin dseguin merged commit b79dfa9 into CleverRaven:master Jul 2, 2022
@LovamKicsiGazsii LovamKicsiGazsii deleted the specialforest branch July 2, 2022 20:24
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: No Hope Relating to the mod No Hope Mods Issues related to mods or modding
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4 participants