Offer to deactivate extended bionics when NPC is requesting it #61412
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Summary
Bugfixes "Offer to deactivate extended bionics when NPC is requesting it"
Purpose of change
Currently if player is wielding extended bionic weapon such as monomolecular blade or bionic claws, there is no way to put it down (= retract it) like any other weapon when NPC is requesting it. This PR adds an option to retract extended bionic weapon (if player has enough power to do it) on NPC request.
Describe the solution
Describe alternatives you've considered
None.
Testing
Got monomolecular blade, installed and activated it. Debug-spawned NPC which requests me to put down my weapon. Checked if there's an option to put down my weapon when I have enough bionic power and when I don't have it.
Additional context
None.