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Fungal Insects & fungal zombie fixes. #70039
Fungal Insects & fungal zombie fixes. #70039
Conversation
A few thoughts:
|
1: anything infected by fungus as such is essentially dead, They aren't alive by their own volition. This can imply multiple organs stopping or being punctured, lungs collapsing, but still having the host move on the command of the infestation. |
1: From what I know from the lore that isn´t the way the fungul infection works. It is mend to work like the real life Cordyceps fungus. The fungal infection is a parasite that can crudely influence the host but the host still needs to have all of it´s vital functions intact. If it doesn´t breath than the host simply expires and unlike the blob the fungus can´t do anything about it. Also everyother fungal creature including the fungal ant still needs to breath. |
Fungal infection absolutely does not kill the host in the... uh, traditional sense. Look at current fungalized feral humans. Something infected with the mycus doesn't suddenly become a zombie equivalent, so wasps becoming tainted and not needing to breathe does not make sense. |
This is incorrect. You're likely confused because fungal zombies exist. Fungal zombies are people who died and then became zombified, and only after that were they fungalized, so their flesh is still tainted and they still don't need to breathe, because that's how things worked before the Mycus got them. Insects can't zombify, so if they fungalize they need to do it while still being alive. Fungal monsters probably should not be edible as the mycus itself is not normally edible, but that's a separate issue. |
After seeing the comments, I do agree that having no_breathe on the wasps doesn't make much sense, but I do feel that any fungal infected monsters shouldn't have consumable flesh; eating regular mold is a horrible idea, mycus mold is even worse. Ideas are still completely on the table though. |
Your best options are
2 is a tall order if you don't know C++. If you do 1, I'll be happy to add 2 to my short list of things to do in another PR. |
2 is most definitely what I'd want to do, but I have no C++ coding ability, so option 1 is the one I have to go with currently. I do really like the idea of flesh only consumable to some due to it's fungal nature. I'll make a note of it! |
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If this gets merged I'll make it a priority to handle it on my end. Plant has a lot of trouble feeding itself and this seems like a solid way to go. |
Hate to nage again but I just saw that the bleedrate of the wasps is 0. Doesn´t the same thing we went over with ¨fungal wasps need to breath becease still functional vitals and organs¨ also apply to the circulatory system? So fungal wasps should bleed just like normal wasps? Doesn´t the same also go for standart fungal zombies? |
For now, yes they will bleed |
Summary
Content "Add's more fungal insect monsters, fixes bugs I forgot in last PR."
Purpose of change
Always wanted to see some annoying fungal wasps to mess with players more; Decided to combine this PR with a quick bugfix PR for some mistakes I missed.
Describe the solution
Adds more monsters. Saw I missed some evolutions and butcher changes, which will be changed by this PR.
Describe alternatives you've considered
Not adding fungal wasps and bees.
Testing
None yet.
Additional context
Feedback on what should have fungal variants and how I should scale their stats should be appreciated, because I'm mostly going off of just lowering their base stats. (also, a possible addition of fungal flesh only consumable by specific monsters/mutations, I.E triffids, or ants, and the mycus/rat? mutations.)