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[WIP New Mod] A long drive/Desert bus/Desert train/going in a straightish line with some kind of vehicle #70757

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Procyonae
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@Procyonae Procyonae commented Jan 7, 2024

Summary

Content "New mod [Route Z]"

Purpose of change

Describe the solution

This is Ringtail's idea I just tinkered around and made the worldgen work, we'll hopefully be doing this together ^_^
Named [Route Z] currently as a filler by Maleclypse
Currently dependant on desert_region
Uses MAs predetermined omap system to make the map one long road for the true Desert Bus/A Long Drive experience

Describe alternatives you've considered

Testing

image

Additional context

Requires #70752 so the vertical column of pregenned OMs can be surrounded by desert rather than lake
desert_region is obsoleted currently and needs a few errors fixing

Todo:

  • Whitelist buildings
  • Make whitelisted buildings spawn adjacent to the road/railroad
  • Mutable settlements with bus stop/rail station to connect them to the long road/railroad?

In Progress

  • Windy road/railroad through the desert - the general shape works, needs bend direction handling and a fix for x > 89 point joining

Done:

  • Straight road through the desert
  • Straight "Railroad" (using subway for now) through the desert Any linear map through any terrain

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Map / Mapgen Overmap, Mapgen, Map extras, Map display Scenarios New Scenarios, balancing, bugs with scenarios [Python] Code made in Python labels Jan 7, 2024
@Rabadash94
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It will surely be interesting, since that game has the defect of being too short.

@Procyonae Procyonae changed the title [Very wip new mod] A long drive/Desert bus/Desert train/going in a straighish line with some kind of vehicle [Very wip new mod] A long drive/Desert bus/Desert train/going in a straightish line with some kind of vehicle Jan 7, 2024
@github-actions github-actions bot added astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Jan 7, 2024
@github-actions github-actions bot added Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. and removed json-styled JSON lint passed, label assigned by github actions labels Jan 8, 2024
@Procyonae Procyonae changed the title [Very wip new mod] A long drive/Desert bus/Desert train/going in a straightish line with some kind of vehicle [WIP New Mod] Route Z Jan 8, 2024
@Procyonae Procyonae changed the title [WIP New Mod] Route Z [Route Z] WIP New Mod Jan 8, 2024
@github-actions github-actions bot added the json-styled JSON lint passed, label assigned by github actions label Jan 8, 2024
@harakka
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harakka commented Jan 9, 2024

DeZert Bus let's gooo!

@Ring-Tail
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Ring-Tail commented Jan 10, 2024

I've drafted a design document for a brief overview of gameplay and theme, not sure if I can attach it on here. Unfortunately my knowledge of Git is limited at the moment. Actively trying to learn though.

Cataclysm DDA - Route Z .docx

@Rabadash94
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Reading that docx, it seems that the mod is not inspired by the video game called "Route Z". I guess there won't be any problems with the name, right?

@Procyonae
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Welp there's the temp name out the window

@Procyonae Procyonae changed the title [Route Z] WIP New Mod [WIP New Mod] A long drive/Desert bus/Desert train/going in a straightish line with some kind of vehicle Jan 10, 2024
@MNG-cataclysm
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What about "Long Haul Through Hell" for a name?

@Ring-Tail
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I like the alternate DeZert name, unless that was referencing something as well?

@Rabadash94
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If what is needed is an "ending", it could be the classic rumor of a "safe zone", an area that the player must try to reach by collecting, not only supplies, but also clues and directions along the way, assuming that the route has bifurcations.

@Ring-Tail
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Ring-Tail commented Jan 10, 2024

If what is needed is an "ending", it could be the classic rumor of a "safe zone", an area that the player must try to reach by collecting, not only supplies, but also clues and directions along the way, assuming that the route has bifurcations.

It's a singular road, the journey to get there will take a considerable amount of time (I don't know the map gen limits) hell, maybe the end structure could be randomised so each playthrough will render a different "prize"

@Procyonae
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Procyonae commented Jan 10, 2024

I don't like the idea of just calling it DeZert because then peeps would get it confused for the desert region mod

I don't know the map gen limits

We can make it as long as we want pretty much

@Rabadash94
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Will this mod use the mechanics of #70056? I say, taking advantage of the fact that here distances will not be a problem, but, on the contrary, a great advantage.

@Ring-Tail
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Will this mod use the mechanics of #70056? I say, taking advantage of the fact that here distances will not be a problem, but, on the contrary, a great advantage.

Wow, I didn't think that was possible. Biome changes would really suit this!

DeZolate Drive?

Final DeZtination?

I'm not sure if the mode will feature zombies, feral humans fit the vibe better IMO but it's still early days

@Procyonae
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Will this mod use the mechanics of #70056? I say, taking advantage of the fact that here distances will not be a problem, but, on the contrary, a great advantage.

Not to begin with but it would be nice later sure

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github-actions bot commented Feb 9, 2024

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Feb 9, 2024
@Procyonae
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This isn't dead Ringtail just hasn't doesn't seem to have much interest and I were mainly interested in seeing if it was doable and it is, I will come back to it though

@github-actions github-actions bot removed the stale Closed for lack of activity, but still valid. label Feb 9, 2024
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Mar 10, 2024
@alp7292
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alp7292 commented Mar 14, 2024

is there a future plan to make it work without desert but with green roads too (maybe snowy)

@github-actions github-actions bot removed the stale Closed for lack of activity, but still valid. label Mar 14, 2024
@Procyonae
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is there a future plan to make it work without desert but with green roads too (maybe snowy)

There aren't any "future plans" rn so no, I don't see any reason why you wouldn't be able to easily switch it though if I don't lean into requiring the desert mod for more than just terrain

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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Apr 14, 2024
@github-actions github-actions bot closed this May 14, 2024
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6 participants