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[Bombastic Perks] Add Stormwrought line of playstyle perks #72963
[Bombastic Perks] Add Stormwrought line of playstyle perks #72963
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Auto-requesting reviews from non-collaborators: @bombasticSlacks
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…m/Cataclysm-DDA into stormwrought-perks
Drafting to account for threshold breaking with the add mutagen / mutate/ subtract mutagen method. Will implement tomorrow |
Alright, this approach works and doesn't cause negative primer levels or anything. |
Edit: Toddler on keyboard leaving comments |
OOH I just realized it would be very thematic for Dinomod to have this for their Dino trees. |
Summary
Mods "[Bombastic Perks] Add Stormwrought line of playstyle perks"
Purpose of change
Always wanted to put something into the game that referenced this (aka the Catgirl gene), and finally figured out to a way to do it that's not silly.
Describe the solution
Add a set of playstyle perks, called Stormwrought [X], where [X] is one of Bird, Feline, Insect, Lupine, Plant, or Spider. These trigger EoCs that, when you're out unprotected in a portal storm, run every 5-30 minutes and have a 1/3 chance when they trigger to mutate you in the appropriate category.
Post-instability rework, this just uses. Edit:u_mutate_category
, since there's no necessity to use vitamins to track instability anymoreu_mutate_category
seems to automatically bring up the mutation selector which doesn't fit with portal storm randomness, so it's back to mutagen. To work around the issues withu_mutate_category
, the EoC adds primer and mutagen, forces a mutation withu_mutate
, then removes primer and mutagen to return to baseline, causing one mutation per EoC trigger.You can only have one Stormwrought perk.
There's no reason to limit it to those mutation lines, I just had to start somewhere.
Describe alternatives you've considered
Testing
Traits exist and are selectable, show up in their own menu (so they don't overwhelm the other Playstyle perks if more are added), and hanging out in a portal storm causes mutation. Mutagen properly removed after mutating. Wearing a 5-point anchor prevents mutation.
Additional context
It'd be nice if
u_mutate_category
had a kwarg that turned on or off the selector. I double-checked andSHOW_MUTATION_SELECTOR
is set as false (the test world just had default mods + Bombastic Perks)