[MoM] Give biokinetic monsters Hardened Skin as an effect instead of a permanent armor buff #73276
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Summary
Mods "[MoM] Give biokinetic monsters Hardened Skin as an effect instead of a permanent armor buff"
Purpose of change
Biokinetic monster and feral biokinetics have higher than normal armor values to represent using biokinesis to enhance the protective value of their skin or hide. This was done because monsters previously couldn't have enchantments. But now they can.
Describe the solution
Give biokinetic monsters the Hardened Skin effect. They use it when they see a hostile and it lasts several minutes, so mostly there's no difference to the previous always-on armor values, but you could theoretically get in a good hit if you get the drop on them. Also, you can now see it in their info and know it's happening.
Describe alternatives you've considered
Testing
Tested on feral dervish and hodag. They use the power and don't spam it when they already have it up.
Additional context
Next up is Inertial Barrier for telekinetic monsters