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Regenerating zombie evolutions #74880

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merged 8 commits into from
Jul 8, 2024

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Daved27hundred
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@Daved27hundred Daved27hundred commented Jul 3, 2024

Summary

Content "Expands the regenerating zombie into it's own line"

Purpose of change

The regenerating zombie was one of my first contributions to the game, 4 years ago. Since then I've seen people encounter it on occasions and they've stated that it was somewhat of a pushover despite it's threatening appearance. Probably because it doesn't have anything it upgrades into.

Describe the solution

I set to make the regenerating zombie's line into something that conveys how unstable it's mutation is - It first transforms into a hunter analogue, a hunched and deformed humanoid capable of leaping and climbing, before its regenerative abilities degrade it into a misshapen creature that loses it's ability to leap, but gains several ranged melee attacks in its stead. I was initially going to go with a regular zombie > hunter > predator line, but I wasn't satisfied with it.

Describe alternatives you've considered

I could return the final evolution to it's original predator design, but I also had other, more out-there ideas. Initially I thought "wouldn't it be cool if the predator ejected it's skeleton on death, and became something similar to a hollow?" But I decided against it due to it being too silly.

Testing

I fought the things a couple times with a couple different weapons, and even put it against some NPCs. They seem ready to me.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Jul 3, 2024
data/json/monsters/zed_misc.json Outdated Show resolved Hide resolved
@ADekema
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ADekema commented Jul 3, 2024

I like that instead of going down the standart combine line with other line you instead make it something unique. I also like the direction of regeneration becoming more unstable over time. A extra form that takes the regeneration even further would be cool.

An example you could use for inspiration would be:

¨Churning abonination¨
¨This creature regenerates so quickly it is impossible to discern what this creature might once have been. Muscles emerge in seconds violently ripping their way through before snapping by the next muscles emerging form beneath. Loud cracks and pops sound as limbs and features violently bend and deform only to snap back into place. Any surface features such as skin, hair or orifices have long been torn apart by the churning tissues underneath. The only feature remaning are a pair of eyes whose pupiles seem to constantly deform, split and join agian only for a eye to accationally pop out as it is pushed out by a new one behind it.¨

It would be inferior in every way from it´s predicesor with the exeption of HP and regeneration. What makes it dangerous would be the fact that when damaged the regeneration would reach explosives levels spreing scrapnal in the form of bone fregments everywhere. This would make it extremely dangerous in mellee or could be used to your advantage if you have a ranged attack.

Co-authored-by: Karol1223 <68503002+Karol1223@users.noreply.github.com>
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Jul 4, 2024
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github-actions bot commented Jul 4, 2024

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • This zombie hardly resembles a human anymore - Its skeleton has been repeatedly dismantled and reassembled into a horrid quadrupedal shape, like some sort of mismatched action figure. Slick, bloodied flesh writhes on its frame with an almost viscous quality, digesting and reconstituting itself in an endless ouroboros of undead flesh.

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@Daved27hundred
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I like that instead of going down the standart combine line with other line you instead make it something unique. I also like the direction of regeneration becoming more unstable over time. A extra form that takes the regeneration even further would be cool.

thx :) I consider the abomination the endpoint for the line, but If I ever make another upgrade, it's going to be a sidegrade rather than an evolved form of the abomination

@Maleclypse Maleclypse merged commit d630308 into CleverRaven:master Jul 8, 2024
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4 participants